Lossless Basis Expansion for Gradient-Domain Rendering

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-07-24 DOI:10.1111/cgf.15153
Q. Fang, T. Hachisuka
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Abstract

Gradient-domain rendering utilizes difference estimates with shift mapping to reduce variance in Monte Carlo rendering. Such difference estimates are effective under the assumption that pixels for difference estimates have similar integrands. This assumption is often violated because it is common to have spatially varying BSDFs with material maps, which potentially result in a very different integrand per pixel. We introduce an extension of gradient-domain rendering that effectively supports such per-pixel variation in BSDFs based on basis expansion. Basis expansion for BSDFs has been used extensively in other problems in rendering, where the goal is to approximate a given BSDF by a weighted sum of predefined basis functions. We instead utilize lossless basis expansion, representing a BSDF without any approximation by adding the remaining difference in the original basis expansion. This lossless basis expansion allows us to cancel more terms via shift mapping, resulting in low variance difference estimates even with per-pixel BSDF variation. We also extend the Poisson reconstruction process to support this basis expansion. Regular gradient-domain rendering can be expressed as a special case of our extension, where the basis is simply the BSDF per pixel (i.e., no basis expansion). We provide proof-of-concept experiments and showcase the effectiveness of our method for scenes with highly varying material maps. Our results show noticeable improvement over regular gradient-domain rendering under both L1 and L2 reconstructions. The resulting formulation via basis expansion essentially serves as a new way of path reuse among pixels in the presence of per-pixel variation.

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梯度域渲染的无损基础扩展
梯度域渲染利用带有移位映射的差值估计来减少蒙特卡罗渲染中的差异。这种差值估计有效的前提是差值估计的像素具有相似的积分。但这一假设经常被违反,因为具有材料贴图的空间变化 BSDFs 很常见,这可能导致每个像素的积分非常不同。我们介绍了梯度域渲染的一种扩展方法,它能有效支持基于基础扩展的 BSDF 的这种每像素变化。BSDF 的基扩展已广泛应用于渲染中的其他问题,其目标是通过预定义基函数的加权和来逼近给定的 BSDF。而我们采用的是无损基扩展,通过添加原始基扩展中的剩余差值来表示 BSDF,而不进行任何近似。这种无损基扩展允许我们通过移位映射来抵消更多的项,从而获得低方差的差异估计值,即使每个像素的 BSDF 存在差异。我们还扩展了泊松重建过程,以支持这种基础扩展。常规梯度域渲染可以表示为我们扩展的一个特例,其中的基础只是每个像素的 BSDF(即没有基础扩展)。我们提供了概念验证实验,并展示了我们的方法在具有高度变化的材质贴图的场景中的有效性。我们的结果表明,在 L1 和 L2 重构下,我们的方法比常规梯度域渲染方法有明显的改进。在每个像素都存在变化的情况下,通过基础扩展得出的表述基本上可以作为像素间路径重用的一种新方法。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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