Randomized algorithm: An advanced algorithm for modern video games

Junqi Zhao, Peiyuan Li
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Abstract

Nowadays, video games are more and more popular, and the variety of games is also growing. Under intense competition, developers need to make their games replayable without being mediocre. Randomized algorithms would be helpful. The randomized algorithm generally refers to employing randomness to create different possible solutions. This review paper focuses on the use of randomized algorithms in modern video games. It analyzes different types of randomized algorithms, such as Gaussian Randomness and Filtered Randomness. It also outlines their general principles, advantages and disadvantages. Moreover, this paper discusses the applications of randomized algorithms in several mainstream popular types of video games, including Rogue-like, Sandbox, and Multiplayer Online Battle Arena (MOBA) games. This study will contribute to the application of stochastic algorithms in modern video games, but there are still many limitations and further research is needed.
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随机算法:现代电子游戏的高级算法
如今,电子游戏越来越受欢迎,游戏种类也越来越多。在激烈的竞争中,开发者需要让自己的游戏既可重玩又不平庸。随机化算法会有所帮助。随机算法一般是指利用随机性来创造不同的可能解决方案。这篇综述论文重点探讨了随机算法在现代视频游戏中的应用。它分析了不同类型的随机算法,如高斯随机算法和过滤随机算法。本文还概述了它们的一般原理和优缺点。此外,本文还讨论了随机算法在几种主流流行类型视频游戏中的应用,包括类流氓游戏、沙盒游戏和多人在线竞技场(MOBA)游戏。本研究将有助于随机算法在现代视频游戏中的应用,但仍有许多局限性,需要进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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