Tetrahedral grids in Monte Carlo radiative transfer

Arno Lauwers, M. Baes, P. Camps, Bert Vander Meulen
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Abstract

To understand the structures of complex astrophysical objects, 3D numerical simulations of radiative transfer processes are invaluable. For Monte Carlo radiative transfer, the most common radiative transfer method in 3D, the design of a spatial grid is important and non-trivial. Common choices include hierarchical octree and unstructured Voronoi grids, each of which has advantages and limitations. Tetrahedral grids, commonly used in ray-tracing computer graphics, can be an interesting alternative option. We aim to investigate the possibilities, advantages, and limitations of tetrahedral grids in the context of Monte Carlo radiative transfer. In particular, we want to compare the performance of tetrahedral grids to other commonly used grid structures. We implemented a tetrahedral grid structure, based on the open-source library TetGen, in the generic Monte Carlo radiative transfer code SKIRT. Tetrahedral grids can be imported from external applications or they can be constructed and adaptively refined within SKIRT. We implemented an efficient grid traversal method based on Pl\"ucker coordinates and Pl\"ucker products. The correct implementation of the tetrahedral grid construction and the grid traversal algorithm in SKIRT were validated using 2D radiative transfer benchmark problems. Using a simple 3D model, we compared the performance of tetrahedral, octree, and Voronoi grids. With a constant cell count, the octree grid outperforms the tetrahedral and Voronoi grids in terms of traversal speed, whereas the tetrahedral grid is poorer than the other grids in terms of grid quality. All told, we find that the performance of tetrahedral grids is relatively poor compared to octree and Voronoi grids. Although the adaptively constructed tetrahedral grids might not be favourable in most media representative of astrophysical simulation models, they still form an interesting unstructured alternative to Voronoi grids for specific applications. In particular, they might prove useful for radiative transfer post-processing of hydrodynamical simulations run on tetrahedral or unstructured grids.
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蒙特卡洛辐射传输中的四面体网格
要了解复杂天体的结构,辐射传递过程的三维数值模拟非常重要。蒙特卡洛辐射传递是最常用的三维辐射传递方法,对于它来说,空间网格的设计既重要又不简单。常见的选择包括分层八叉网格和非结构化 Voronoi 网格,这两种网格各有优势和局限性。光线跟踪计算机图形常用的四面体网格是一种有趣的替代选择。我们旨在研究四面体网格在蒙特卡罗辐射传输中的可能性、优势和局限性。特别是,我们希望将四面体网格的性能与其他常用网格结构进行比较。我们在通用蒙特卡洛辐射传递代码 SKIRT 中基于开源库 TetGen 实现了四面体网格结构。四面体网格可以从外部应用程序导入,也可以在 SKIRT 中构建并自适应细化。我们基于 Pl\"ucker 坐标和 Pl\"ucker 乘积实现了一种高效的网格遍历方法。使用二维辐射传输基准问题验证了 SKIRT 中四面体网格构建和网格遍历算法的正确实施。通过一个简单的三维模型,我们比较了四面体网格、八叉树网格和 Voronoi 网格的性能。在单元数不变的情况下,八叉网格的遍历速度优于四面体网格和 Voronoi 网格,而四面体网格的网格质量不如其他网格。总之,我们发现四面体网格的性能比八叉网格和 Voronoi 网格相对较差。虽然自适应构建的四面体网格在大多数具有代表性的天体物理模拟模型介质中可能并不理想,但在特定应用中,它们仍然是 Voronoi 网格的一种有趣的非结构化替代方案。特别是,对于在四面体或非结构网格上运行的流体力学模拟的辐射传递后处理,它们可能证明是有用的。
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