Progressive Dynamics for Cloth and Shell Animation

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-07-19 DOI:10.1145/3658214
J. Zhang, Doug L. James, Danny M. Kaufman
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Abstract

We propose Progressive Dynamics, a coarse-to-fine, level-of-detail simulation method for the physics-based animation of complex frictionally contacting thin shell and cloth dynamics. Progressive Dynamics provides tight-matching consistency and progressive improvement across levels, with comparable quality and realism to high-fidelity, IPC-based shell simulations [Li et al. 2021] at finest resolutions. Together these features enable an efficient animation-design pipeline with predictive coarse-resolution previews providing rapid design iterations for a final, to-be-generated, high-resolution animation. In contrast, previously, to design such scenes with comparable dynamics would require prohibitively slow design iterations via repeated direct simulations on high-resolution meshes. We evaluate and demonstrate Progressive Dynamics's features over a wide range of challenging stress-tests, benchmarks, and animation design tasks. Here Progressive Dynamics efficiently computes consistent previews at costs comparable to coarsest-level direct simulations. Its matching progressive refinements across levels then generate rich, high-resolution animations with high-speed dynamics, impacts, and the complex detailing of the dynamic wrinkling, folding, and sliding of frictionally contacting thin shells and fabrics.
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布料和外壳动画的渐进动力学
我们提出了渐进动力学,这是一种从粗到细、逐级细化的模拟方法,用于基于物理的复杂摩擦接触薄壳和布料动力学动画。渐进式动力学提供了紧密匹配的一致性和各层次的渐进式改进,其质量和逼真度可与基于 IPC 的高保真外壳模拟媲美[Li 等人,2021 年]。这些功能共同实现了高效的动画设计流水线,其预测性粗分辨率预览可为最终生成的高分辨率动画提供快速的设计迭代。相比之下,以前要设计出具有可比动态效果的场景,需要在高分辨率网格上反复直接模拟,设计迭代速度慢得令人望而却步。我们通过一系列具有挑战性的压力测试、基准测试和动画设计任务来评估和展示 Progressive Dynamics 的功能。在这里,Progressive Dynamics 可以高效地计算出一致的预览效果,其成本与最粗级别的直接模拟相当。然后,通过匹配的跨级别渐进细化,生成丰富的高分辨率动画,包括高速动态、冲击以及摩擦接触薄壳和织物的动态起皱、折叠和滑动等复杂细节。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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