Interactive Design of Stylized Walking Gaits for Robotic Characters

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-07-19 DOI:10.1145/3658227
Michael A. Hopkins, Georg Wiedebach, Kyle Cesare, Jared Bishop, Espen Knoop, Moritz Bächer
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引用次数: 2

Abstract

Procedural animation has seen widespread use in the design of expressive walking gaits for virtual characters. While similar tools could breathe life into robotic characters, existing techniques are largely unaware of the kinematic and dynamic constraints imposed by physical robots. In this paper, we propose a system for the artist-directed authoring of stylized bipedal walking gaits, tailored for execution on robotic characters. The artist interfaces with an interactive editing tool that generates the desired character motion in realtime, either on the physical or simulated robot, using a model-based control stack. Each walking style is encoded as a set of sample parameters which are translated into whole-body reference trajectories using the proposed procedural animation technique. In order to generalize the stylized gait over a continuous range of input velocities, we employ a phase-space blending strategy that interpolates a set of example walk cycles authored by the animator while preserving contact constraints. To demonstrate the utility of our approach, we animate gaits for a custom, free-walking robotic character, and show, with two additional in-simulation examples, how our procedural animation technique generalizes to bipeds with different degrees of freedom, proportions, and mass distributions.
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交互式设计机器人角色的风格化行走步态
程序动画已广泛应用于为虚拟人物设计富有表现力的行走步态。虽然类似的工具也能为机器人角色注入活力,但现有的技术在很大程度上没有意识到物理机器人所带来的运动和动态限制。在本文中,我们提出了一套系统,用于在艺术家指导下创作风格化的双足行走步态,专为在机器人角色上执行而量身定制。艺术家可与交互式编辑工具进行交互,该工具可使用基于模型的控制堆栈,在物理机器人或模拟机器人上实时生成所需的角色动作。每种行走方式都被编码为一组样本参数,这些参数通过所建议的程序动画技术转化为全身参考轨迹。为了在连续的输入速度范围内推广风格化步态,我们采用了相位空间混合策略,在保留接触约束的同时,对动画制作者编写的一组示例行走周期进行插值。为了证明我们的方法的实用性,我们为一个定制的、自由行走的机器人角色制作了步态动画,并通过两个额外的模拟示例,展示了我们的程序动画技术如何适用于具有不同自由度、比例和质量分布的双足动物。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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