Going with the Flow

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-07-19 DOI:10.1145/3658164
Yousuf Soliman, Marcel Padilla, Oliver Gross, Felix Knöppel, U. Pinkall, Peter Schröder
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Abstract

Given a sequence of poses of a body we study the motion resulting when the body is immersed in a (possibly) moving, incompressible medium. With the poses given, say, by an animator, the governing second-order ordinary differential equations are those of a rigid body with time-dependent inertia acted upon by various forces. Some of these forces, like lift and drag, depend on the motion of the body in the surrounding medium. Additionally, the inertia must encode the effect of the medium through its added mass. We derive the corresponding dynamics equations which generalize the standard rigid body dynamics equations. All forces are based on local computations using only physical parameters such as mass density. Notably, we approximate the effect of the medium on the body through local computations avoiding any global simulation of the medium. Consequently, the system of equations we must integrate in time is only 6 dimensional (rotation and translation). Our proposed algorithm displays linear complexity and captures intricate natural phenomena that depend on body-fluid interactions.
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顺其自然
给定一个物体的一连串姿势,我们研究当物体浸入(可能)移动的不可压缩介质时产生的运动。根据动画制作者给出的姿势,二阶常微分方程是一个具有随时间变化的惯性的刚体在各种力作用下的运动方程。其中一些力,如升力和阻力,取决于物体在周围介质中的运动。此外,惯性还必须包含介质通过其附加质量产生的影响。我们推导出相应的动力学方程,这些方程概括了标准刚体动力学方程。所有力的计算都基于局部计算,仅使用质量密度等物理参数。值得注意的是,我们通过局部计算来近似计算介质对物体的影响,避免对介质进行任何全局模拟。因此,我们必须进行时间积分的方程系统只有 6 维(旋转和平移)。我们提出的算法显示了线性复杂性,并捕捉到了依赖于身体-流体相互作用的复杂自然现象。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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