Real-time Physically Guided Hair Interpolation

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-07-19 DOI:10.1145/3658176
J. Hsu, Tongtong Wang, Zherong Pan, Xifeng Gao, Cem Yuksel, Kui Wu
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Abstract

Strand-based hair simulations have recently become increasingly popular for a range of real-time applications. However, accurately simulating the full number of hair strands remains challenging. A commonly employed technique involves simulating a subset of guide hairs to capture the overall behavior of the hairstyle. Details are then enriched by interpolation using linear skinning. Hair interpolation enables fast real-time simulations but frequently leads to various artifacts during runtime. As the skinning weights are often pre-computed, substantial variations between the initial and deformed shapes of the hair can cause severe deviations in fine hair geometry. Straight hairs may become kinked, and curly hairs may become zigzags. This work introduces a novel physical-driven hair interpolation scheme that utilizes existing simulated guide hair data. Instead of directly operating on positions, we interpolate the internal forces from the guide hairs before efficiently reconstructing the rendered hairs based on their material model. We formulate our problem as a constraint satisfaction problem for which we present an efficient solution. Further practical considerations are addressed using regularization terms that regulate penetration avoidance and drift correction. We have tested various hairstyles to illustrate that our approach can generate visually plausible rendered hairs with only a few guide hairs and minimal computational overhead, amounting to only about 20% of conventional linear hair interpolation. This efficiency underscores the practical viability of our method for real-time applications.
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实时物理引导头发插值
基于头发丝的模拟最近在一系列实时应用中越来越受欢迎。然而,精确模拟全部发丝仍然具有挑战性。一种常用的技术是模拟引导毛发的子集,以捕捉发型的整体行为。然后使用线性蒙皮插值来丰富细节。毛发插值可以实现快速的实时模拟,但在运行过程中经常会出现各种假象。由于削皮权重通常是预先计算的,头发的初始形状和变形形状之间的巨大差异会导致头发的精细几何形状出现严重偏差。直发可能会变成扭结状,卷发可能会变成之字形。这项工作引入了一种新颖的物理驱动毛发插值方案,利用现有的模拟导引毛发数据。我们不是直接对位置进行操作,而是在根据材料模型有效重建渲染的毛发之前,对引导毛发的内力进行插值。我们将问题表述为一个约束满足问题,并提出了一个高效的解决方案。此外,我们还利用正则化条款来避免穿透和漂移校正,从而进一步解决实际问题。我们对各种发型进行了测试,以说明我们的方法可以生成视觉上可信的渲染毛发,只需少量的引导毛发和最小的计算开销,仅为传统线性毛发插值的 20%。这种效率突出表明了我们的方法在实时应用中的实际可行性。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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