Agent-based simulation of non-urgent egress from mass events in open public spaces

IF 4.3 3区 材料科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC ACS Applied Electronic Materials Pub Date : 2024-07-22 DOI:10.1016/j.simpat.2024.103002
Duarte Sampaio de Almeida , Fernando Brito e Abreu , Inês Boavida-Portugal
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引用次数: 0

Abstract

Public mass events require thorough planning on allocating resources such as paramedics, police officers, urban cleaning teams, and their equipment (ambulances, patrol cars, garbage collection trucks, and other urban cleaning vehicles). Testing different scenarios of event venue layout and crowd behavior at the end of an event might be useful to plan the event and said resource allocation.

Our main objective is to model the non-urgent egress of participants at the end of an event, with possible applications for event management. That is when some resources are released (police and paramedics) and others are requested (urban cleaning teams).

Using the agent-based GAMA platform, we implemented a spatially explicit simulation model upon an extension of the Social Force Model that considers group behavior, and a novel implementation of the “social retention” phenomenon, to simulate non-urgent egress from public space mass gathering events. Focus groups with architecture, geography, and urban ergonomics experts were conducted for face validation and improvement of the model.

We present the outcome of a series of simulations of a scenario mimicking a real-life music event that took place in a square in downtown Lisbon, Portugal. Cell phone data captured during the event was used to calibrate the model. We analyzed model performance when the number of pedestrian agents increases, to assess the feasibility of using our approach in participatory discussions with stakeholders responsible for resources management.

On average, the egress evolution obtained in the simulations fit well with the evolution of cell phone counts captured during the event. The behavior of groups of agents evidenced real-life phenomena, such as the persistence of group cohesion and repulsion interactions (both with architectural obstacles and other agents).

Model performance degradation with the increasing number of agents may hamper the usage of this model/platform for participatory meetings, due to the incurred delay in obtaining results. To mitigate this problem, we plan to explore parallelization strategies for agent-based simulation, such as using GPUs.

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基于代理的开放式公共场所群体事件非紧急逃生模拟
公共群体活动需要对救护人员、警察、城市清洁队及其设备(救护车、巡逻车、垃圾收集车和其他城市清洁车辆)等资源的分配进行全面规划。我们的主要目标是模拟活动结束时参与者的非紧急疏散情况,并将其应用于活动管理。利用基于代理的 GAMA 平台,我们在考虑群体行为的社会力量模型的扩展基础上,实施了一个空间明确的模拟模型,并对 "社会滞留 "现象进行了新颖的实施,以模拟公共空间群体聚集活动的非紧急疏散。我们与建筑、地理和城市人体工程学专家进行了焦点小组讨论,以对模型进行验证和改进。我们展示了在葡萄牙里斯本市中心一个广场上模拟真实音乐活动场景的一系列模拟结果。活动期间捕获的手机数据被用于校准模型。我们分析了行人代理数量增加时的模型性能,以评估在与负责资源管理的利益相关者进行参与式讨论时使用我们的方法的可行性。代理群体的行为证明了现实生活中的一些现象,如群体凝聚力的持续性和排斥性互动(包括与建筑障碍物和其他代理的互动)。随着代理数量的增加,模型性能下降,这可能会妨碍该模型/平台在参与式会议中的应用,因为这会导致获取结果的延迟。为了缓解这一问题,我们计划探索基于代理的仿真的并行化策略,例如使用 GPU。
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CiteScore
7.20
自引率
4.30%
发文量
567
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