Emotional recognition and feedback of students in English e-learning based on computer vision and face recognition algorithms

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-26 DOI:10.1016/j.entcom.2024.100847
Xiaohuan Song
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Abstract

In existing English teaching, teachers often find it difficult to accurately understand students’ emotional changes, thus unable to adjust teaching strategies in a timely manner. Therefore, the introduction of computer vision and facial recognition algorithms will help improve the effectiveness of English teaching. This article is based on computer vision technology and facial recognition algorithms. Based on the sample data provided during the learning process, a model is learned and established to recognize facial expressions under different emotions and identify students’ emotional states. Use computer vision technology to capture and analyze students’ facial expressions in real-time. Then, facial recognition algorithms are used to recognize and classify the captured facial features to determine the current emotional state of the students. Finally, based on the students’ emotional state, the system will provide corresponding feedback. This technology based on computer vision and facial recognition algorithms can help teachers better understand students’ emotional changes, adjust teaching strategies in a timely manner, provide personalized learning feedback, and thereby improve students’ learning effectiveness and the quality of English teaching. This technology can also provide students with a better learning experience, enhancing their learning motivation and interest.

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基于计算机视觉和人脸识别算法的英语电子学习中的学生情绪识别和反馈
在现有的英语教学中,教师往往难以准确把握学生的情绪变化,从而无法及时调整教学策略。因此,计算机视觉和人脸识别算法的引入将有助于提高英语教学的有效性。本文基于计算机视觉技术和人脸识别算法。根据学习过程中提供的样本数据,学习并建立模型,识别不同情绪下的面部表情,识别学生的情绪状态。利用计算机视觉技术实时捕捉和分析学生的面部表情。然后,利用面部识别算法对捕捉到的面部特征进行识别和分类,从而确定学生当前的情绪状态。最后,根据学生的情绪状态,系统将提供相应的反馈。这项基于计算机视觉和面部识别算法的技术可以帮助教师更好地了解学生的情绪变化,及时调整教学策略,提供个性化的学习反馈,从而提高学生的学习效率和英语教学质量。这项技术还能为学生提供更好的学习体验,提高他们的学习动力和兴趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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