Brain modulation after exergaming training in advanced forms of Parkinson's disease: a randomized controlled study.

IF 5.2 2区 医学 Q1 ENGINEERING, BIOMEDICAL Journal of NeuroEngineering and Rehabilitation Pub Date : 2024-08-05 DOI:10.1186/s12984-024-01430-w
Anna Skrzatek, Dijana Nuic, Saoussen Cherif, Benoit Beranger, Cecile Gallea, Eric Bardinet, Marie-Laure Welter
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Abstract

Background: Physical activity combined with virtual reality and exergaming has emerged as a new technique to improve engagement and provide clinical benefit for gait and balance disorders in people with Parkinson's disease (PD).

Objective: To investigate the effects of a training protocol using a home-based exergaming system on brain volume and resting-state functional connectivity (rs-FC) in persons with PD.

Methods: A single blind randomized controlled trial was conducted in people with PD with gait and/or balance disorders. The experimental (active) group performed 18 training sessions at home by playing a custom-designed exergame with full body movements, standing in front of a RGB-D Kinect® motion sensor, while the control group played using the computer keyboard. Both groups received the same training program. Clinical scales, gait recordings, and brain MRI were performed before and after training. We assessed the effects of both training on both the grey matter volumes (GVM) and rs-FC, within and between groups.

Results: Twenty-three patients were enrolled and randomly assigned to either the active (n = 11) or control (n = 12) training groups. Comparing pre- to post-training, the active group showed significant improvements in gait and balance disorders, with decreased rs-FC between the sensorimotor, attentional and basal ganglia networks, but with an increase between the cerebellar and basal ganglia networks. In contrast, the control group showed no significant changes, and rs-FC significantly decreased in the mesolimbic and visuospatial cerebellar and basal ganglia networks. Post-training, the rs-FC was greater in the active relative to the control group between the basal ganglia, motor cortical and cerebellar areas, and bilaterally between the insula and the inferior temporal lobe. Conversely, rs FC was lower in the active relative to the control group between the pedunculopontine nucleus and cerebellar areas, between the temporal inferior lobes and the right thalamus, between the left putamen and dorsolateral prefrontal cortex, and within the default mode network.

Conclusions: Full-body movement training using a customized exergame induced brain rs-FC changes within the sensorimotor, attentional and cerebellar networks in people with PD. Further research is needed to comprehensively understand the neurophysiological effects of such training approaches. Trial registration ClinicalTrials.gov NCT03560089.

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晚期帕金森病患者接受游戏外训练后的大脑调节:随机对照研究。
背景:体育锻炼与虚拟现实和外部游戏相结合已成为一种新技术,可提高帕金森病(PD)患者的参与度,并为其步态和平衡障碍带来临床益处:体育活动与虚拟现实和外部游戏相结合,已成为一种新技术,可提高帕金森病(PD)患者的参与度,并为步态和平衡障碍患者带来临床益处:目的:研究使用家用游戏机系统的训练方案对帕金森病患者脑容量和静息状态功能连通性(rs-FC)的影响:在步态和/或平衡障碍的帕金森氏症患者中开展了一项单盲随机对照试验。实验组(主动组)在家进行了18次训练,他们站在RGB-D Kinect®运动传感器前玩定制设计的全身运动外显游戏,而对照组则使用电脑键盘进行游戏。两组接受相同的训练。训练前后均进行了临床量表、步态记录和脑磁共振成像检查。我们评估了两种训练对组内和组间灰质体积(GVM)和rs-FC的影响:23 名患者被随机分配到积极训练组(11 人)或对照组(12 人)。对比训练前和训练后,主动组在步态和平衡障碍方面有明显改善,感觉运动、注意力和基底节网络之间的rs-FC下降,但小脑和基底节网络之间的rs-FC上升。相比之下,对照组无明显变化,而中边缘、视觉空间小脑和基底节网络的rs-FC显著下降。训练后,相对于对照组,活跃组在基底神经节、运动皮层和小脑区域之间以及在岛叶和颞下叶之间的rs-FC更大。相反,相对于对照组,活跃组在足底核和小脑区域之间、颞下叶和右侧丘脑之间、左侧丘脑和背外侧前额叶皮层之间以及默认模式网络内的rs FC较低:结论:使用定制的外显子游戏进行全身运动训练可诱导帕金森病患者大脑的感觉运动、注意力和小脑网络发生rs-FC变化。要全面了解此类训练方法的神经生理学效应,还需要进一步的研究。试验注册 ClinicalTrials.gov NCT03560089。
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来源期刊
Journal of NeuroEngineering and Rehabilitation
Journal of NeuroEngineering and Rehabilitation 工程技术-工程:生物医学
CiteScore
9.60
自引率
3.90%
发文量
122
审稿时长
24 months
期刊介绍: Journal of NeuroEngineering and Rehabilitation considers manuscripts on all aspects of research that result from cross-fertilization of the fields of neuroscience, biomedical engineering, and physical medicine & rehabilitation.
期刊最新文献
Comparison of synergy extrapolation and static optimization for estimating multiple unmeasured muscle activations during walking. Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study. Instrumented assessment of lower and upper motor neuron signs in amyotrophic lateral sclerosis using robotic manipulation: an explorative study. Rest the brain to learn new gait patterns after stroke. Effects of virtual reality rehabilitation after spinal cord injury: a systematic review and meta-analysis.
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