{"title":"Designing transport scheme of 3D naked-eye system","authors":"Rong Zheng, Xiaoqin Feng, Fengyuan Ren","doi":"10.1016/j.jnca.2024.103988","DOIUrl":null,"url":null,"abstract":"<div><p>3D naked-eye is constructed from multi-stream as a typical representation of stereoscopic video. Its enormous data volume and stringent low-delay transport requirements pose significant challenges for high-quality real-time transport. Through analysis and experimental verification that current streaming media transport frameworks using the server–client or peer-to-peer scheme face difficulties when transmitting 3D naked-eye in a one-to-one format. Besides, the existing bandwidth estimation algorithms cannot achieve the expected performance when dealing with delay-sensitive traffic. This results in low bandwidth utilization and slow bandwidth estimation, rendering it unfeasible to deliver multi-stream on time. We propose an effective transport framework with different modules for real-time multi-stream and introduce an Agent-to-Agent transport scheme that provides many-to-one connection as the main implementation way of 3D naked-eye transport framework. Additionally, we propose a direct bandwidth estimation algorithm to quickly match network bandwidth for low-delay transport. The Agent terminal centrally processes consolidates transports, and provides macro-level management of multiple video streams. The algorithm directly detects the available bandwidth using packet interval and packet rate models. Finally, using rate decision algorithm arbitrates the results to directly measure the maximum available bandwidth of the link. The Agent-to-Agent achieves 99% bandwidth utilization, addressing the limitations of existing streaming schemes in handling concurrent data streams. Our algorithm provides precise bandwidth estimates with minimal time overhead, meeting the requirements of a delay-sensitive 3D naked-eye system across diverse environments.</p></div>","PeriodicalId":54784,"journal":{"name":"Journal of Network and Computer Applications","volume":"231 ","pages":"Article 103988"},"PeriodicalIF":7.7000,"publicationDate":"2024-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Network and Computer Applications","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1084804524001656","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
3D naked-eye is constructed from multi-stream as a typical representation of stereoscopic video. Its enormous data volume and stringent low-delay transport requirements pose significant challenges for high-quality real-time transport. Through analysis and experimental verification that current streaming media transport frameworks using the server–client or peer-to-peer scheme face difficulties when transmitting 3D naked-eye in a one-to-one format. Besides, the existing bandwidth estimation algorithms cannot achieve the expected performance when dealing with delay-sensitive traffic. This results in low bandwidth utilization and slow bandwidth estimation, rendering it unfeasible to deliver multi-stream on time. We propose an effective transport framework with different modules for real-time multi-stream and introduce an Agent-to-Agent transport scheme that provides many-to-one connection as the main implementation way of 3D naked-eye transport framework. Additionally, we propose a direct bandwidth estimation algorithm to quickly match network bandwidth for low-delay transport. The Agent terminal centrally processes consolidates transports, and provides macro-level management of multiple video streams. The algorithm directly detects the available bandwidth using packet interval and packet rate models. Finally, using rate decision algorithm arbitrates the results to directly measure the maximum available bandwidth of the link. The Agent-to-Agent achieves 99% bandwidth utilization, addressing the limitations of existing streaming schemes in handling concurrent data streams. Our algorithm provides precise bandwidth estimates with minimal time overhead, meeting the requirements of a delay-sensitive 3D naked-eye system across diverse environments.
裸眼 3D 由多数据流构建而成,是立体视频的典型表现形式。其巨大的数据量和严格的低延迟传输要求为高质量的实时传输带来了巨大挑战。通过分析和实验验证,目前使用服务器-客户端或点对点方案的流媒体传输框架在以一对一格式传输裸眼 3D 时面临困难。此外,现有的带宽估算算法在处理对延迟敏感的流量时无法达到预期性能。这导致带宽利用率低,带宽估算速度慢,无法按时传输多数据流。我们为实时多流提出了一个包含不同模块的有效传输框架,并引入了一种提供多对一连接的代理对代理传输方案,作为三维裸眼传输框架的主要实现方式。此外,我们还提出了一种直接带宽估算算法,以快速匹配网络带宽,实现低延迟传输。代理终端集中处理合并传输,对多个视频流进行宏观管理。该算法利用数据包间隔和数据包速率模型直接检测可用带宽。最后,使用速率决策算法对结果进行仲裁,以直接测量链路的最大可用带宽。代理对代理的带宽利用率达到 99%,解决了现有流媒体方案在处理并发数据流方面的局限性。我们的算法以最小的时间开销提供精确的带宽估算,满足了不同环境下对延迟敏感的 3D 裸眼系统的要求。
期刊介绍:
The Journal of Network and Computer Applications welcomes research contributions, surveys, and notes in all areas relating to computer networks and applications thereof. Sample topics include new design techniques, interesting or novel applications, components or standards; computer networks with tools such as WWW; emerging standards for internet protocols; Wireless networks; Mobile Computing; emerging computing models such as cloud computing, grid computing; applications of networked systems for remote collaboration and telemedicine, etc. The journal is abstracted and indexed in Scopus, Engineering Index, Web of Science, Science Citation Index Expanded and INSPEC.