Does Gamification Play a Role in Enhancing English Learning for Young Learners?

Lathifah Hanim, Sri Wahyuningsih
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Abstract

Proficiency in English is a fundamental prerequisite for accessing significant information within the international context. The present study aims to explore teachers’ and students’ experiences and views on the role of gamification in English learning. Utilizing a qualitative case study method, the data were collected from questionnaires distributed to five English teachers using gamification and twenty-one young learners who have participated in English learning using gamification through Google Forms. The results showed that gamification has a crucial role to play in improving the quality of young learners in English learning, which is adjusted to the implementation of gamification into English learning with effective game strategies used. The use of gamification can benefit students by engaging them and stimulating their creativity in learning English. In addition, teachers used strategies in using gamification during the English learning process including using picture guessing games, broken phone games, English crossword games, answering questions, guessing English words and Indonesian games while singing, Simon Says games, and rolling word games to digital games like cooking games, puzzle games, Pou games, and other enjoyable games. At last, the policy recommendation is outlined in this article based on the research findings.
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游戏化在促进青少年英语学习中发挥作用吗?
熟练掌握英语是在国际背景下获取重要信息的基本前提。本研究旨在探讨教师和学生对游戏化在英语学习中的作用的体验和看法。本研究采用定性案例研究法,通过向五位使用游戏化的英语教师和二十一位通过谷歌表单参与游戏化英语学习的年轻学生发放调查问卷收集数据。研究结果表明,游戏化对提高青少年学生的英语学习质量有着至关重要的作用,这与在英语学习中实施游戏化并采用有效的游戏策略是相适应的。游戏化的使用可以让学生参与其中,激发他们学习英语的创造力,从而使学生受益。此外,教师在英语学习过程中使用了游戏化的策略,包括使用猜图游戏、破手机游戏、英语填字游戏、回答问题、边唱歌边猜英语单词和印尼语游戏、西蒙说游戏、滚动单词游戏等数字游戏,如烹饪游戏、益智游戏、Pou 游戏和其他有趣的游戏。最后,本文根据研究结果概述了政策建议。
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