Light Path Guided Culling for Hybrid Real-Time Path Tracing

IF 1.4 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Proceedings of the ACM on computer graphics and interactive techniques Pub Date : 2024-08-09 DOI:10.1145/3675387
Jan Kelling, D. Ströter, A. Kuijper
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Abstract

Rendering visually convincing images requires realistic lighting. Path tracing has long been used in offline rendering to produce photorealistic images. While recent hardware advancements allow ray tracing methods to be employed in real-time renderers, they come with a significant performance and memory impact. Real-time path tracing remains a challenge. We present light path guided culling (LiPaC), a novel culling algorithm for ray tracing that achieves almost optimal culling results by considering the number of light paths encountered by objects. In addition, we describe a hybrid path tracing pipeline using LiPaC to render large and highly dynamic scenes in real-time on the current generation of consumer hardware.
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用于混合实时路径追踪的光路引导剔除技术
渲染具有视觉说服力的图像需要逼真的照明。长期以来,离线渲染中一直使用路径追踪来生成逼真的图像。虽然最近硬件的进步使得光线追踪方法可以用于实时渲染器,但它们对性能和内存的影响很大。实时路径追踪仍然是一项挑战。我们介绍了光路引导剔除(LiPaC),这是一种用于光线追踪的新型剔除算法,它通过考虑物体遇到的光路数量来实现几乎最优的剔除结果。此外,我们还介绍了一种使用 LiPaC 的混合路径追踪流水线,该流水线可在当前一代消费级硬件上实时渲染大型高动态场景。
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