Visual SLAM algorithm in dynamic environment based on deep learning

Yingjie Yu, Shuai Chen, Xinpeng Yang, Changzhen Xu, Sen Zhang, Wendong Xiao
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Abstract

Purpose

This paper proposes a self-supervised monocular depth estimation algorithm under multiple constraints, which can generate the corresponding depth map end-to-end based on RGB images. On this basis, based on the traditional visual simultaneous localisation and mapping (VSLAM) framework, a dynamic object detection framework based on deep learning is introduced, and dynamic objects in the scene are culled during mapping.

Design/methodology/approach

Typical SLAM algorithms or data sets assume a static environment and do not consider the potential consequences of accidentally adding dynamic objects to a 3D map. This shortcoming limits the applicability of VSLAM in many practical cases, such as long-term mapping. In light of the aforementioned considerations, this paper presents a self-supervised monocular depth estimation algorithm based on deep learning. Furthermore, this paper introduces the YOLOv5 dynamic detection framework into the traditional ORBSLAM2 algorithm for the purpose of removing dynamic objects.

Findings

Compared with Dyna-SLAM, the algorithm proposed in this paper reduces the error by about 13%, and compared with ORB-SLAM2 by about 54.9%. In addition, the algorithm in this paper can process a single frame of image at a speed of 15–20 FPS on GeForce RTX 2080s, far exceeding Dyna-SLAM in real-time performance.

Originality/value

This paper proposes a VSLAM algorithm that can be applied to dynamic environments. The algorithm consists of a self-supervised monocular depth estimation part under multiple constraints and the introduction of a dynamic object detection framework based on YOLOv5.

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基于深度学习的动态环境视觉 SLAM 算法
目的 本文提出了一种多约束条件下的自监督单目深度估计算法,该算法可基于 RGB 图像端到端生成相应的深度图。在此基础上,以传统的视觉同步定位与映射(VSLAM)框架为基础,引入了基于深度学习的动态物体检测框架,并在映射过程中剔除场景中的动态物体。设计/方法/途径典型的 SLAM 算法或数据集假定环境是静态的,并且不考虑意外将动态物体添加到 3D 地图中的潜在后果。这一缺陷限制了 VSLAM 在许多实际情况下的适用性,例如长期测绘。鉴于上述考虑,本文提出了一种基于深度学习的自监督单目深度估计算法。此外,本文在传统的 ORBSLAM2 算法中引入了 YOLOv5 动态检测框架,以达到去除动态物体的目的。研究结果与 Dyna-SLAM 相比,本文提出的算法减少了约 13% 的误差,与 ORB-SLAM2 相比减少了约 54.9% 的误差。此外,本文中的算法在 GeForce RTX 2080s 上处理单帧图像的速度可达 15-20 FPS,在实时性能上远远超过了 Dyna-SLAM。该算法由多重约束下的自监督单目深度估计部分和基于 YOLOv5 的动态物体检测框架组成。
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