Controllable Multi-Speaker Emotional Speech Synthesis With an Emotion Representation of High Generalization Capability

IF 9.8 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Affective Computing Pub Date : 2024-06-11 DOI:10.1109/TAFFC.2024.3412152
Junjie Zheng;Jian Zhou;Wenming Zheng;Liang Tao;Hon Keung Kwan
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Abstract

The aim of multi-speaker emotional speech synthesis is to generate speech for a designated speaker in a desired emotional state. The task is challenging due to the presence of speech variations, such as noise, content, and timbre, which can obstruct emotion extraction and transfer. This paper proposes a new approach to performing multi-speaker emotional speech synthesis. The proposed method, which is based on a seq2seq synthesizer, integrates emotion embedding as a conditioned variable to convey exact emotional information from reference audio to the synthesized speech. To boost emotion representation capability, we utilize a three-dimensional acoustic feature as input. And an emotion generalization module with adaptive instance normalization (AdaIN) is proposed to obtain emotion embedding with high generalization ability, which also results in improved controllability. The derived emotion embedding from the generalization module can be readily conditioned by affine parameters, allowing for control both the emotion category and the emotion intensity of synthesized speech. Various emotional speech synthesis experimental results of the propposed method demonstrate its state-of-the-art performance in multi-speaker emotional speech synthesis, coupled with its advantage of high emotion controllability.
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具有高泛化能力情感表征的可控多扬声器情感语音合成
多说话人情绪语音合成的目的是为指定的说话人在特定的情绪状态下生成语音。这项任务具有挑战性,因为语音变化的存在,如噪音、内容和音色,会阻碍情感的提取和转移。本文提出了一种多说话人情感语音合成的新方法。该方法基于seq2seq合成器,将情感嵌入作为条件变量,将参考音频的情感信息准确地传递到合成语音中。为了提高情感表征能力,我们利用三维声学特征作为输入。提出了一种基于自适应实例归一化的情感泛化模块(AdaIN),以获得具有高泛化能力的情感嵌入,同时也提高了可控性。由泛化模块导出的情感嵌入可以很容易地由仿射参数来调节,从而可以控制合成语音的情感类别和情感强度。各种情绪语音合成实验结果表明,该方法在多说话人情绪语音合成中具有先进的性能,并且具有高度的情绪可控性。
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来源期刊
IEEE Transactions on Affective Computing
IEEE Transactions on Affective Computing COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
15.00
自引率
6.20%
发文量
174
期刊介绍: The IEEE Transactions on Affective Computing is an international and interdisciplinary journal. Its primary goal is to share research findings on the development of systems capable of recognizing, interpreting, and simulating human emotions and related affective phenomena. The journal publishes original research on the underlying principles and theories that explain how and why affective factors shape human-technology interactions. It also focuses on how techniques for sensing and simulating affect can enhance our understanding of human emotions and processes. Additionally, the journal explores the design, implementation, and evaluation of systems that prioritize the consideration of affect in their usability. We also welcome surveys of existing work that provide new perspectives on the historical and future directions of this field.
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