Yun Zhang, Yu-Kun Lai, Lang Nie, Fang-Lue Zhang, Lin Xu
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引用次数: 0
Abstract
Irregular boundaries in image stitching naturally occur due to freely moving cameras. To deal with this problem, existing methods focus on optimizing mesh warping to make boundaries regular using the traditional explicit solution. However, previous methods always depend on hand-crafted features (e.g., keypoints and line segments). Thus, failures often happen in overlapping regions without distinctive features. In this paper, we address this problem by proposing RecStitchNet, a reasonable and effective network for image stitching with rectangular boundaries. Considering that both stitching and imposing rectangularity are non-trivial tasks in the learning-based framework, we propose a three-step progressive learning based strategy, which not only simplifies this task, but gradually achieves a good balance between stitching and imposing rectangularity. In the first step, we perform initial stitching by a pre-trained state-of-the-art image stitching model, to produce initially warped stitching results without considering the boundary constraint. Then, we use a regression network with a comprehensive objective regarding mesh, perception, and shape to further encourage the stitched meshes to have rectangular boundaries with high content fidelity. Finally, we propose an unsupervised instance-wise optimization strategy to refine the stitched meshes iteratively, which can effectively improve the stitching results in terms of feature alignment, as well as boundary and structure preservation. Due to the lack of stitching datasets and the difficulty of label generation, we propose to generate a stitching dataset with rectangular stitched images as pseudo-ground-truth labels, and the performance upper bound induced from the it can be broken by our unsupervised refinement. Qualitative and quantitative results and evaluations demonstrate the advantages of our method over the state-of-the-art.
期刊介绍:
Computational Visual Media is a peer-reviewed open access journal. It publishes original high-quality research papers and significant review articles on novel ideas, methods, and systems relevant to visual media.
Computational Visual Media publishes articles that focus on, but are not limited to, the following areas:
• Editing and composition of visual media
• Geometric computing for images and video
• Geometry modeling and processing
• Machine learning for visual media
• Physically based animation
• Realistic rendering
• Recognition and understanding of visual media
• Visual computing for robotics
• Visualization and visual analytics
Other interdisciplinary research into visual media that combines aspects of computer graphics, computer vision, image and video processing, geometric computing, and machine learning is also within the journal''s scope.
This is an open access journal, published quarterly by Tsinghua University Press and Springer. The open access fees (article-processing charges) are fully sponsored by Tsinghua University, China. Authors can publish in the journal without any additional charges.