Construction of teaching game evaluation model based on ISSA-BPNN

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-07-19 DOI:10.1016/j.entcom.2024.100831
Bibo Feng , Lingli Zhang , Jing Yin , Rong Wang
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Abstract

Teaching games are an effective teaching organization activity. In response to the evaluation and prediction problem of teaching games, a teaching game evaluation model based on improved sparrow search algorithm and back propagation neural network was studied and constructed. Firstly, a situational teaching game was designed and an evaluation index system was constructed. Then, a teaching game evaluation prediction model based on the improved method was established. Finally, the expert consultation method is adopted to collect opinions from experts in the field of education and construct an evaluation index system for teaching games. And based on the evaluation index system of teaching games, evaluate students’ mathematical thinking ability before and after experiencing teaching games to verify the application effect of teaching games. The scenario based teaching game designed in this study has a certain effect on improving students’ mathematical thinking ability. Students’ mathematical thinking has significantly improved (P<0.05), and the teaching effect is the same for students of different genders (P>0.1). The improved sparrow search algorithm has a faster convergence rate than other algorithms, and tends to be stable when iteration is about 100 when solving the single peak benchmark function. When solving the multimodal benchmark test function, it tends to stabilize when iteration is around 20. The teaching game evaluation prediction price model based on the improved method shows a trend of first increasing and then decreasing with hidden units increasing. When the hidden unit is 16, the area index under model curve is the highest, around 0.962, and its prediction accuracy is relatively high. In summary, the model constructed in this study is applicating good in teaching game evaluation prediction, and can promote education industry developing.

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基于ISSA-BPNN的教学游戏评价模型的构建
教学游戏是一种有效的教学组织活动。针对教学游戏的评价与预测问题,研究并构建了基于改进的麻雀搜索算法和反向传播神经网络的教学游戏评价模型。首先,设计了情境教学游戏,构建了评价指标体系。然后,建立了基于改进方法的教学游戏评价预测模型。最后,采用专家咨询法收集教育领域专家的意见,构建了教学游戏评价指标体系。并根据教学游戏评价指标体系,对学生体验教学游戏前后的数学思维能力进行评价,验证教学游戏的应用效果。本研究设计的情景教学游戏对提高学生的数学思维能力有一定的效果。学生的数学思维能力有明显提高(P<0.05),不同性别学生的教学效果相同(P>0.1)。与其他算法相比,改进后的麻雀搜索算法收敛速度更快,在求解单峰基准函数时,迭代次数在 100 次左右时趋于稳定。在求解多模态基准测试函数时,当迭代次数为 20 次左右时趋于稳定。基于改进方法的教学游戏评价预测价格模型随着隐藏单元的增加呈现出先增大后减小的趋势。当隐藏单元为 16 个时,模型曲线下面积指数最高,约为 0.962,预测精度相对较高。综上所述,本研究构建的模型在教学游戏评价预测中具有较好的应用价值,可以促进教育行业的发展。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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