Edu-Metaverse design: Perspectives of undergraduate learners

Marty Miller, Anthony Kong, Jae-Eun Oh
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Abstract

Using the metaverse can impact how information is interacted with in educational settings. However, despite extensive research on the topic, there is still a lack of understanding of how learners perceive and experience this technology. To design learning experiences, designers must know the current landscape of metaverse implementation and digestion by student users. This article provides an overview of metaverse implementation examples to address this gap and then examines learners' perceptions of using the metaverse in education. Through a qualitative study, we aim to explore the potential advantages and obstacles of applying the metaverse to learning from an informal learning perspective, as perceived by learners. Compared to current implementation strategies, student feedback suggests a diversity of motivations and experiences in valuing the Edu-metaverse. Therefore, our study provides valuable insights into how the metaverse learning design can enhance learner engagement, interaction, and collaboration while identifying potential challenges and limitations. Ultimately, this research helps designers and educators better understand how metaverse technology can impact and improve learning experiences.

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Edu-Metaverse 设计:本科生学习者的视角
使用元宇宙可以影响教育环境中的信息交互方式。然而,尽管对这一主题进行了广泛的研究,人们对学习者如何感知和体验这一技术仍然缺乏了解。要设计学习体验,设计者必须了解当前学生用户使用和消化元数据的情况。本文概述了元网络的实施案例,以弥补这一不足,然后研究了学习者对在教育中使用元网络的看法。通过一项定性研究,我们旨在从非正式学习的角度探索学习者眼中将元网应用于学习的潜在优势和障碍。与当前的实施策略相比,学生的反馈意见表明,他们重视 Edu-metaverse 的动机和经验多种多样。因此,我们的研究为元海外学习设计如何提高学习者的参与度、互动性和协作性提供了宝贵的见解,同时也指出了潜在的挑战和局限性。最终,这项研究有助于设计者和教育者更好地理解元数据技术如何影响和改善学习体验。
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