Joint-Limb Compound Triangulation With Co-Fixing for Stereoscopic Human Pose Estimation

IF 8.4 1区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Transactions on Multimedia Pub Date : 2024-06-06 DOI:10.1109/TMM.2024.3410514
Zhuo Chen;Xiaoyue Wan;Yiming Bao;Xu Zhao
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Abstract

As a special subset of multi-view settings for 3D human pose estimation, stereoscopic settings show promising applications in practice since they are not ill-posed but could be as mobile as monocular ones. However, when there are only two views, the problems of occlusions and “double counting” (ambiguity between symmetric joints) pose greater challenges that are not addressed by previous approaches. On this concern, we propose a novel framework to detect limb orientations in field form and incorporate them explicitly with joint features. Two modules are proposed to realize the fusion. At 3D level, we design compound triangulation as an explicit module that produces the optimal pose using 2D joint locations and limb orientations. The module is derived from reformulating triangulation in 3D space, and expanding it with the optimization of limb orientations. At 2D level, we propose a parameter-free module named co-fixing to enable joint and limb features to fix each other to alleviate the impact of “double counting.” Features from both parts are first used to infer each other via simple convolutions and then fixed by the inferred ones respectively. We test our method on two public benchmarks, Human3.6M and Total Capture, and our method achieves state-of-the-art performance on stereoscopic settings and comparable results on common 4-view benchmarks.
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利用共固定的关节-肢体复合三角测量法进行立体人体姿态估计
作为用于三维人体姿态估计的多视角设置的一个特殊子集,立体设置在实践中显示出广阔的应用前景,因为它们不存在问题,而且可以像单眼设置一样移动。然而,当只有两个视角时,遮挡和 "重复计算"(对称关节之间的模糊性)问题带来了更大的挑战,而以往的方法并未解决这些问题。有鉴于此,我们提出了一种新颖的框架,用于检测实地形式的肢体方向,并将其与关节特征明确结合起来。我们提出了两个模块来实现融合。在三维层面,我们将复合三角测量设计为一个明确的模块,利用二维关节位置和肢体方向生成最佳姿势。该模块源于在三维空间中重构三角剖分法,并通过优化肢体方向对其进行扩展。在二维层面,我们提出了一个名为 "共同固定 "的无参数模块,使关节和肢体特征能够相互固定,以减轻 "重复计算 "的影响。来自两部分的特征首先通过简单的卷积相互推断,然后分别通过推断出的特征进行固定。我们在 Human3.6M 和 Total Capture 这两个公共基准上测试了我们的方法,我们的方法在立体设置上达到了最先进的性能,在常见的四视角基准上也取得了相当的结果。
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来源期刊
IEEE Transactions on Multimedia
IEEE Transactions on Multimedia 工程技术-电信学
CiteScore
11.70
自引率
11.00%
发文量
576
审稿时长
5.5 months
期刊介绍: The IEEE Transactions on Multimedia delves into diverse aspects of multimedia technology and applications, covering circuits, networking, signal processing, systems, software, and systems integration. The scope aligns with the Fields of Interest of the sponsors, ensuring a comprehensive exploration of research in multimedia.
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