Exploring the multimodal affordances of digital coding devices in fostering creative thinking in early childhood education

IF 3.7 2区 教育学 Q1 Social Sciences Thinking Skills and Creativity Pub Date : 2024-08-05 DOI:10.1016/j.tsc.2024.101602
Kok-Sing Tang , Karen Murcia , Jeff Brown , Emma Cross , Sarsha Mennell , Julia Seitz , Shanii R.P. Phillips , Daniel Sabatino
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Abstract

Digital technologies are increasingly acknowledged for their potential to enrich early childhood learning experiences, particularly in the area of creativity. However, research has tended to focus upon end products and skill development, and little is known about creative development processes. This study sought to explore young children's creative processes as they engaged with three digital coding devices over an eight-week period as part of a Digital Discovery Program. It employed a microethnography to provide nuanced observations of five young children's (aged 4–5 years) interactions and behaviours. Data was collected through approximately 40 hours of video recordings, capturing the dynamic and multimodal aspects of the childrenʼs play and learning experiences. A multimodal interaction analysis was used to examine the multimodal design affordances of each device as mapped against Murcia et al.'s (2020) A-E of Creativity Framework. The findings revealed a clear interplay between digital technologies and various modes of communication, with children demonstrating creativity through their verbal expressions, manipulation of the devices, and spatial understanding of their physical environment. By understanding the multimodal affordances of digital devices aligned with educational frameworks and embracing child-specific definitions of creativity, educators, curriculum designers, policymakers, and researchers can collectively promote creativity and enrich digital learning and play for young children.

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探索数字编码设备在幼儿教育中培养创造性思维的多模式功能
数字技术在丰富幼儿学习经验,尤其是创造力方面的潜力日益得到认可。然而,研究往往侧重于最终产品和技能发展,而对创造力发展过程却知之甚少。本研究试图探索幼儿在为期八周的 "数字探索计划 "中使用三种数字编码设备时的创造过程。研究采用微观民族志的方法,对五名幼儿(4-5 岁)的互动和行为进行了细致入微的观察。数据是通过约 40 个小时的视频记录收集的,记录了儿童游戏和学习经历的动态和多模态方面。根据穆尔西亚等人(2020 年)的 "创造力框架 A-E",采用多模态互动分析法对每种设备的多模态设计能力进行了研究。研究结果表明,数字技术与各种交流模式之间存在明显的相互作用,儿童通过语言表达、对设备的操作以及对物理环境的空间理解来展示创造力。教育者、课程设计者、政策制定者和研究人员通过了解与教育框架相一致的数字设备的多模态功能,并接受儿童特有的创造力定义,可以共同促进创造力,丰富幼儿的数字学习和游戏。
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来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
期刊最新文献
Editorial Board The interactive effect of integral and incidental emotions on creative metaphor performance The impact of environmental knowledge on the creativity of architectural designs: A study on master of “Energy in Architecture” students in Iran Assessing creativity in basketball performance using game theory An exploration of transformative learning experiences among past and current technological university students in Ireland
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