Gamification and problem-based learning (PBL): Development of creativity in the teaching-learning process of mathematics in university students

IF 3.7 2区 教育学 Q1 Social Sciences Thinking Skills and Creativity Pub Date : 2024-08-08 DOI:10.1016/j.tsc.2024.101614
Efrain Boom-Cárcamo , Lina Buelvas-Gutiérrez , Leticia Acosta-Oñate , Dailyng Boom-Cárcamo
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Abstract

This study aims to determine whether the combination of techniques such as gamification along with problem-based learning (PBL) can significantly enhance the problem-solving abilities of university students and their academic performance compared to those who do not receive this educational approach. An experimental design was employed, incorporating the administration of tests, data collection, non-participant observation directed at teachers, and a survey administered to students. The study was conducted with 42 students in the treatment group and 37 students in the control group. As a result of the analysis, it was identified that the combination of gamification and PBL significantly improves the problem-solving capabilities of the treatment group, as well as the average grades. This suggests that these techniques can increase the engagement, motivation, and academic performance of university students in the context of mathematics. This holds significant implications for the design of educational programs and underscores the importance of integrating innovative approaches in teaching to foster holistic student development. It is recommended that educational programs and teachers consider the implementation of techniques that promote active student participation and the integration of technological resources to enhance the teaching and learning process of mathematics in university students.

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游戏化和基于问题的学习(PBL):在大学生数学教学过程中培养创造力
本研究旨在确定游戏化等技术与基于问题的学习(PBL)相结合,能否显著提高大学生解决问题的能力,以及与未接受这种教育方法的学生相比,他们的学习成绩。研究采用了实验设计,包括测试、数据收集、针对教师的非参与观察以及针对学生的调查。研究中,治疗组有 42 名学生,对照组有 37 名学生。分析结果表明,游戏化和 PBL 的结合大大提高了治疗组学生解决问题的能力以及平均成绩。这表明,在数学教学中,这些技术可以提高大学生的参与度、积极性和学习成绩。这对教育计划的设计具有重要意义,并强调了将创新方法融入教学以促进学生全面发展的重要性。建议教育项目和教师考虑实施促进学生积极参与和整合科技资源的技术,以加强大学生的数学教学和学习过程。
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来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
期刊最新文献
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