The Impact of Traditional Children's Games on Internet Use, Social Skills, and Stress Level: A Cross-Sectional Design.

IF 1.2 4区 医学 Q3 NURSING Journal of Transcultural Nursing Pub Date : 2024-08-28 DOI:10.1177/10436596241274344
Sultan Ayaz-Alkaya, Ayşegül Akca
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Abstract

Introduction: Traditional games are essential for children's social inclusion due to cultural values and beliefs. This study was conducted to measure the impact of traditional children's games on internet use, social skills, and stress levels.

Methods: A cross-sectional design was carried out. Children who had parental approval and agreed to participate were included in the study (n = 314). The data were collected using a questionnaire, the Perceived Stress Questionnaire (8-11 years), and the Social Skills Assessment Scale. Linear regression and multinomial logistic regression were performed to analyze the data. Mantel-Haenszel chi-square test was performed to assess the confounding factors for playing traditional games.

Results: The children's mean age was 11.58 (SD = 0.49), and 56.1% were girls. Children who did not play traditional games were more likely to use the internet than those who played traditional games (odds ratio [OR] = 2.16, p = .014). The social skills were significantly associated with daily internet use time (β = 0.164, p = .003), playing traditional games (β = 0.155, p = .008), and frequency of gaming per week (β = 0.123, p = .035). The stress levels were associated with gender (β = 0.120, p = .033) and academic level (β = 0.111, p = .048).

Discussion: Traditional game playing reduced the duration of one sitting and daily internet use. Moreover, outdoor gaming, frequency of playing games, and daily internet use duration were predictors of social skills, whereas being a girl and sixth-grade student were predisposing factors of stress level. Nurses could benefit from traditional games in reducing internet use and stress and improving social skills in children.

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传统儿童游戏对互联网使用、社交技能和压力水平的影响:横断面设计
引言由于文化价值观和信仰的影响,传统游戏对儿童融入社会至关重要。本研究旨在测量传统儿童游戏对互联网使用、社交技能和压力水平的影响:方法:采用横断面设计。经父母同意并同意参与的儿童被纳入研究(n = 314)。数据通过问卷、感知压力问卷(8-11 岁)和社交能力评估量表收集。对数据进行了线性回归和多项式逻辑回归分析。对玩传统游戏的混杂因素进行了曼特尔-海恩泽尔(Mantel-Haenszel)卡方检验:儿童的平均年龄为 11.58 岁(SD = 0.49),56.1% 为女孩。与玩传统游戏的儿童相比,不玩传统游戏的儿童更有可能使用互联网(几率比 [OR] = 2.16,P = .014)。社交能力与每天使用互联网的时间(β = 0.164,p = .003)、玩传统游戏的时间(β = 0.155,p = .008)和每周玩游戏的频率(β = 0.123,p = .035)有明显的相关性。压力水平与性别(β = 0.120,p = .033)和学业水平(β = 0.111,p = .048)有关:讨论:传统游戏减少了单坐时间和每日上网时间。此外,户外游戏、玩游戏的频率和每日上网时间是社交能力的预测因素,而女生和六年级学生则是压力水平的易感因素。护士可以从传统游戏中获益,减少儿童的互联网使用和压力,提高他们的社交能力。
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来源期刊
CiteScore
4.60
自引率
4.80%
发文量
80
审稿时长
>12 weeks
期刊介绍: Journal of Transcultural Nursing (TCN) is a peer-reviewed journal that offers nurses, educators, researchers, and practitioners theoretical approaches and current research findings that have direct implications for the delivery of culturally congruent health care and for the preparation of health care professionals who will provide that care. This journal is a member of the Committee on Publication Ethics (COPE).
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