Digital motor intervention effects on motor performance of individuals with developmental disabilities: a systematic review

IF 2.1 2区 医学 Q1 EDUCATION, SPECIAL Journal of Intellectual Disability Research Pub Date : 2024-08-29 DOI:10.1111/jir.13169
J. Corey, J. M. Tsai, A. Mhadeshwar, S. Srinivasan, A. Bhat
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Abstract

Background

Individuals (i.e. children/young adults) with developmental disabilities (DDs) and intellectual disabilities (IDs) often display a variety of physical and motor impairments. It is well known that participation in motor activities can positively impact the development of children's cognitive and social skills. Recently, virtual and digital technologies (e.g. video conferencing applications, virtual reality and video gaming) have been increasingly used to promote better physical/motor outcomes. The efficacy of digital technologies in improving motor outcomes for those with DD/ID varies depending on the technology and population, and the comparative effects of various technologies are unknown. The aim of our study is to conduct a systematic review to comprehensively examine the quantitative and qualitative results of current studies reporting the efficacy of digitally based motor interventions on motor outcomes in individuals with DD/ID.

Methods

Literature published from 1900 to 2024 was searched in four health sciences databases: PubMed, PsycINFO, Scopus and CINAHL. Articles that examined the effects of gross motor/physical activity training using technologies such as exergaming (i.e. exercise through video gaming such as the Wii and Xbox Kinect), virtual reality or telehealth video conferencing applications (i.e. Zoom, Webex or mobile health apps) on the standardised or game-specific gross motor performance of individuals with DD/ID diagnoses that do not typically experience significant walking challenges using experimental or quasi-experimental study designs were included. Thirty relevant articles were retrieved from a search of the databases PubMed (914), PsycINFO (1201), Scopus (1910) and CINAHL (948).

Results

Our quantitative synthesis of this published literature suggests strong and consistent evidence of small-to-large improvements in motor skill performance following digital movement interventions.

Conclusions

Our review supports the use of digital motor interventions to support motor skill performance in individuals with DD without ID. Digital technologies can provide a more engaging option for therapists to promote motor skill development in individuals with DD or for caregivers to use as an adjunct to skilled therapy.

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数字运动干预对发育障碍人士运动表现的影响:系统性综述。
背景:发育障碍(DDs)和智力障碍(IDs)患者(即儿童/青少年)通常表现出各种身体和运动障碍。众所周知,参与运动活动会对儿童认知和社交技能的发展产生积极影响。最近,虚拟和数字技术(如视频会议应用、虚拟现实和视频游戏)越来越多地被用于促进更好的身体/运动效果。数字技术在改善残疾/智障人士运动能力方面的功效因技术和人群而异,各种技术的比较效果尚不清楚。我们的研究旨在开展一项系统性综述,以全面检查当前报告基于数字技术的运动干预对残疾/智障人士运动效果的定量和定性研究结果:在四个健康科学数据库中检索了 1900 年至 2024 年间发表的文献:PubMed、PsycINFO、Scopus 和 CINAHL。纳入了采用实验性或准实验性研究设计,研究了使用外游戏(即通过Wii和Xbox Kinect等视频游戏进行锻炼)、虚拟现实或远程医疗视频会议应用程序(即Zoom、Webex或移动医疗应用程序)等技术进行粗大运动/体力活动训练对患有DD/ID诊断且通常没有明显行走困难的个体的标准化或特定游戏粗大运动表现的影响的文章。在PubMed(914篇)、PsycINFO(1201篇)、Scopus(1910篇)和CINAHL(948篇)数据库中检索到30篇相关文章:结果:我们对已发表的文献进行了定量综合,结果表明,有有力且一致的证据表明,在进行数字运动干预后,运动技能表现会有小幅到大幅的提高:我们的综述支持使用数字运动干预来提高无智障的残疾人士的运动技能表现。数字技术可为治疗师提供更具吸引力的选择,以促进残疾人士的运动技能发展,也可作为熟练治疗的辅助手段供护理人员使用。
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来源期刊
CiteScore
5.60
自引率
5.60%
发文量
81
期刊介绍: The Journal of Intellectual Disability Research is devoted exclusively to the scientific study of intellectual disability and publishes papers reporting original observations in this field. The subject matter is broad and includes, but is not restricted to, findings from biological, educational, genetic, medical, psychiatric, psychological and sociological studies, and ethical, philosophical, and legal contributions that increase knowledge on the treatment and prevention of intellectual disability and of associated impairments and disabilities, and/or inform public policy and practice. Expert reviews on themes in which recent research has produced notable advances will be included. Such reviews will normally be by invitation.
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