Different delayed consequences of attaining a plateau phase in practicing a simple (finger-tapping sequence learning) and a complex (Tower of Hanoi puzzle) task.

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Memory & Cognition Pub Date : 2024-09-03 DOI:10.3758/s13421-024-01622-8
Iris Lowenscuss-Erlich, Avi Karni, Carmit Gal, Eli Vakil
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Abstract

In practicing a new task, the initial performance gains, across consecutive trials, decrease; in the following phase, performance tends to plateau. However, after a long delay additional performance improvements may emerge (delayed/ "offline" gains). It has been suggested that the attainment of the plateau phase is a necessary condition for the triggering of skill consolidation processes that lead to the expression of delayed gains. Here we compared the effect of a long-delay (24-48 h) interval following each of the two within-session phases, on performance in a simple motor task, the finger-tapping sequence learning (FTSL), and in a conceptually complex task, the Tower of Hanoi puzzle (TOHP). In Experiment 1 we determined the amount of practice leading to the plateau phase within a single practice session (long practice), in each task. Experiment 2 consisted of three consecutive sessions with long-delay intervals in between; in the first session, participants underwent a short practice without attaining the plateau phase, but in the next two sessions, participants received long practice, attaining the plateau phase. In the FTSL, short practice resulted in no delayed gains after the long delay, but after 24-48 h following long practice, task performance was further improved. In contrast, no delayed gains evolved in the TOHP during the 24- to 48-h delay following long practice. We propose that the attainment of a plateau phase can indicate either the attainment of a comprehensive task solution routine (achievable for simple tasks) or a preservation of work-in-progress task solution routine (complex tasks); performance after a long post-practice interval can differentiate these two states.

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在练习简单任务(手指敲击序列学习)和复杂任务(河内塔拼图)时,达到高原阶段的延迟后果不同。
在练习一项新任务时,最初的成绩提高在连续试验中会减少;在接下来的阶段,成绩往往会趋于平稳。然而,经过长时间的延迟后,可能会出现额外的成绩提高(延迟/"离线 "提高)。有人认为,达到高原阶段是触发技能巩固过程的必要条件,而技能巩固过程会导致延迟收益的表现。在这里,我们比较了在两个会话阶段之后的长延时(24-48 小时)间隔对简单运动任务--敲击手指序列学习(FTSL)和概念复杂的任务--河内塔拼图(TOHP)成绩的影响。在实验 1 中,我们确定了在每项任务的单次练习(长时间练习)中通往高原阶段的练习量。实验 2 包括连续三次的练习,每次练习之间有较长的延迟时间;在第一次练习中,被试进行了短时间的练习,但没有达到高原阶段,但在接下来的两次练习中,被试进行了长时间的练习,达到了高原阶段。在 FTSL 中,短期练习在长时间延迟后没有延迟收益,但在长时间练习后的 24-48 小时后,任务表现进一步提高。与此相反,TOHP 在长时间练习后的 24 至 48 小时延迟期间没有出现延迟收益。我们认为,高原阶段的出现既可以表明已经达到了全面解决任务的常规方法(可用于简单任务),也可以表明保持了正在进行中的任务解决常规方法(可用于复杂任务);经过长时间练习后的表现可以将这两种状态区分开来。
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来源期刊
Memory & Cognition
Memory & Cognition PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.40
自引率
8.30%
发文量
112
期刊介绍: Memory & Cognition covers human memory and learning, conceptual processes, psycholinguistics, problem solving, thinking, decision making, and skilled performance, including relevant work in the areas of computer simulation, information processing, mathematical psychology, developmental psychology, and experimental social psychology.
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