Voice user interfaces for effortless navigation in medical virtual reality environments

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-09-07 DOI:10.1016/j.cag.2024.104069
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Abstract

In various situations, such as clinical environments with sterile conditions or when hands are occupied with multiple devices, traditional methods of navigation and scene adjustment are impractical or even impossible. We explore a new solution by using voice control to facilitate interaction in virtual worlds to avoid the use of additional controllers. Therefore, we investigate three scenarios: Object Orientation, Visualization Customization, and Analytical Tasks and evaluate whether natural language interaction is possible and promising in each of these scenarios. In our quantitative user study participants were able to control virtual environments effortlessly using verbal instructions. This resulted in rapid orientation adjustments, adaptive visual aids, and accurate data analysis. In addition, user satisfaction and usability surveys showed consistently high levels of acceptance and ease of use. In conclusion, our study shows that the use of natural language can be a promising alternative for the improvement of user interaction in virtual environments. It enables intuitive interactions in virtual spaces, especially in situations where traditional controls have limitations.

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在医疗虚拟现实环境中轻松导航的语音用户界面
在各种情况下,如无菌条件下的临床环境或双手被多个设备占用时,传统的导航和场景调整方法是不切实际的,甚至是不可能的。我们探索了一种新的解决方案,即使用语音控制来促进虚拟世界中的交互,从而避免使用额外的控制器。因此,我们研究了三种情况:对象定向、可视化定制和分析任务,并评估自然语言交互在这些场景中是否可行和有前景。在我们的定量用户研究中,参与者能够使用语言指令毫不费力地控制虚拟环境。这导致了快速的方向调整、自适应视觉辅助和准确的数据分析。此外,用户满意度和可用性调查显示,用户的接受度和易用性始终保持在较高水平。总之,我们的研究表明,使用自然语言是改进虚拟环境中用户交互的一种有前途的替代方法。它能在虚拟空间中实现直观的交互,尤其是在传统控制有局限性的情况下。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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