Efficient and Accurate Semi-Automatic Neuron Tracing with Extended Reality

Jie Chen;Zexin Yuan;Jiaqi Xi;Ziqin Gao;Ying Li;Xiaoqiang Zhu;Yun Stone Shi;Frank Guan;Yimin Wang
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Abstract

Neuron tracing, alternately referred to as neuron reconstruction, is the procedure for extracting the digital representation of the three-dimensional neuronal morphology from stacks of microscopic images. Achieving accurate neuron tracing is critical for profiling the neuroanatomical structure at single-cell level and analyzing the neuronal circuits and projections at whole-brain scale. However, the process often demands substantial human involvement and represents a nontrivial task. Conventional solutions towards neuron tracing often contend with challenges such as non-intuitive user interactions, suboptimal data generation throughput, and ambiguous visualization. In this paper, we introduce a novel method that leverages the power of extended reality (XR) for intuitive and progressive semi-automatic neuron tracing in real time. In our method, we have defined a set of interactors for controllable and efficient interactions for neuron tracing in an immersive environment. We have also developed a GPU-accelerated automatic tracing algorithm that can generate updated neuron reconstruction in real time. In addition, we have built a visualizer for fast and improved visual experience, particularly when working with both volumetric images and 3D objects. Our method has been successfully implemented with one virtual reality (VR) headset and one augmented reality (AR) headset with satisfying results achieved. We also conducted two user studies and proved the effectiveness of the interactors and the efficiency of our method in comparison with other approaches for neuron tracing.
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利用扩展现实技术实现高效准确的半自动神经元追踪
神经元描记,又称神经元重建,是从显微图像堆栈中提取三维神经元形态的数字表示。实现精确的神经元描记对于在单细胞水平上剖析神经解剖结构以及在全脑尺度上分析神经元回路和投射至关重要。然而,这一过程往往需要大量人力参与,是一项非同小可的任务。神经元追踪的传统解决方案往往面临着用户交互不直观、数据生成吞吐量不理想以及可视化模糊等挑战。在本文中,我们介绍了一种新方法,利用扩展现实(XR)的力量,实现直观、渐进的半自动实时神经元追踪。在我们的方法中,我们定义了一套交互器,用于在沉浸式环境中进行神经元追踪的可控和高效交互。我们还开发了一种 GPU 加速的自动追踪算法,可以实时生成更新的神经元重建。此外,我们还开发了一个可视化器,可快速改善视觉体验,尤其是在处理体积图像和三维物体时。我们的方法已在一个虚拟现实(VR)头盔和一个增强现实(AR)头盔上成功实现,并取得了令人满意的结果。我们还进行了两项用户研究,与其他神经元追踪方法相比,证明了交互器的有效性和我们方法的效率。
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