Learnable and Expressive Visualization Authoring Through Blended Interfaces

Sehi L’Yi;Astrid van den Brandt;Etowah Adams;Huyen N. Nguyen;Nils Gehlenborg
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Abstract

A wide range of visualization authoring interfaces enable the creation of highly customized visualizations. However, prioritizing expressiveness often impedes the learnability of the authoring interface. The diversity of users, such as varying computational skills and prior experiences in user interfaces, makes it even more challenging for a single authoring interface to satisfy the needs of a broad audience. In this paper, we introduce a framework to balance learnability and expressivity in a visualization authoring system. Adopting insights from learnability studies, such as multimodal interaction and visualization literacy, we explore the design space of blending multiple visualization authoring interfaces for supporting authoring tasks in a complementary and flexible manner. To evaluate the effectiveness of blending interfaces, we implemented a proof-of-concept system, Blace, that combines four common visualization authoring interfaces–template-based, shelf configuration, natural language, and code editor–that are tightly linked to one another to help users easily relate unfamiliar interfaces to more familiar ones. Using the system, we conducted a user study with 12 domain experts who regularly visualize genomics data as part of their analysis workflow. Participants with varied visualization and programming backgrounds were able to successfully reproduce unfamiliar visualization examples without a guided tutorial in the study. Feedback from a post-study qualitative questionnaire further suggests that blending interfaces enabled participants to learn the system easily and assisted them in confidently editing unfamiliar visualization grammar in the code editor, enabling expressive customization. Reflecting on our study results and the design of our system, we discuss the different interaction patterns that we identified and design implications for blending visualization authoring interfaces.
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通过混合界面进行可学习和有表现力的可视化创作
广泛的可视化创作接口支持创建高度自定义的可视化。然而,优先考虑表达性通常会阻碍创作界面的可学习性。用户的多样性,例如不同的计算技能和用户界面的先前经验,使得单个创作界面满足广泛受众的需求更具挑战性。在本文中,我们介绍了一个可视化创作系统中平衡可学习性和表达性的框架。采用可学习性研究的见解,如多模态交互和可视化素养,我们探索了混合多个可视化创作界面的设计空间,以互补和灵活的方式支持创作任务。为了评估混合界面的有效性,我们实现了一个概念验证系统Blace,它结合了四种常见的可视化创作界面——基于模板的、架子配置的、自然语言的和代码编辑器的,它们彼此紧密相连,以帮助用户轻松地将不熟悉的界面与更熟悉的界面联系起来。使用该系统,我们与12位领域专家进行了用户研究,他们定期将基因组学数据可视化,作为其分析工作流程的一部分。具有不同可视化和编程背景的参与者能够在没有指导教程的情况下成功地重现不熟悉的可视化示例。来自研究后定性问卷的反馈进一步表明,混合界面使参与者能够轻松地学习系统,并帮助他们在代码编辑器中自信地编辑不熟悉的可视化语法,从而实现表达性定制。根据我们的研究结果和系统设计,我们讨论了我们确定的不同交互模式以及混合可视化创作界面的设计含义。
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