Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents

Susanne Schmidt;Ipek Köysürenbars;Frank Steinicke
{"title":"Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents","authors":"Susanne Schmidt;Ipek Köysürenbars;Frank Steinicke","doi":"10.1109/TVCG.2024.3456205","DOIUrl":null,"url":null,"abstract":"Enabled by the latest achievements in artificial intelligence (AI), computer graphics as well as virtual, augmented, and mixed reality (VR/AR/MR), virtual agents are increasingly resembling humans in both their appearance and intelligent behavior. This results in enormous potential for agents to support users in their daily lives, for example in customer service, healthcare, education or the envisioned all-encompassing metaverse. Today's technology would allow users to customize their conversation partners in the metaverse - as opposed to reality - according to their preferences, potentially improving the user experience. On the other hand, there is little research on how reshaping the head of a communication partner might affect the immediate interaction with them. In this paper, we investigate the user requirements for and the effects of agent customization. In a two-stage user study ($N=30$), we collected both self-reported evaluations (e.g., intrinsic motivation) and interaction metrics (e.g., interaction duration and number of tried out items) for the process of agent customization itself as well as data on how users perceived the subsequent human-agent interaction in VR. Our results indicate that users only wish to have full customization for agents in their personal social circle, while for general services, a selection or even a definite assignment of pre-configured agents is sufficient. When customization is offered, attributes such as gender, clothing or hair are subjectively more relevant to users than facial features such as skin or eye color. Although the customization of human interaction partners is beyond our control, customization of virtual agents significantly increases perceived social presence as well as rapport and trust. Further findings on user motivation and agent diversity are discussed in the paper.","PeriodicalId":94035,"journal":{"name":"IEEE transactions on visualization and computer graphics","volume":"30 11","pages":"7162-7171"},"PeriodicalIF":0.0000,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on visualization and computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10670571/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Enabled by the latest achievements in artificial intelligence (AI), computer graphics as well as virtual, augmented, and mixed reality (VR/AR/MR), virtual agents are increasingly resembling humans in both their appearance and intelligent behavior. This results in enormous potential for agents to support users in their daily lives, for example in customer service, healthcare, education or the envisioned all-encompassing metaverse. Today's technology would allow users to customize their conversation partners in the metaverse - as opposed to reality - according to their preferences, potentially improving the user experience. On the other hand, there is little research on how reshaping the head of a communication partner might affect the immediate interaction with them. In this paper, we investigate the user requirements for and the effects of agent customization. In a two-stage user study ($N=30$), we collected both self-reported evaluations (e.g., intrinsic motivation) and interaction metrics (e.g., interaction duration and number of tried out items) for the process of agent customization itself as well as data on how users perceived the subsequent human-agent interaction in VR. Our results indicate that users only wish to have full customization for agents in their personal social circle, while for general services, a selection or even a definite assignment of pre-configured agents is sufficient. When customization is offered, attributes such as gender, clothing or hair are subjectively more relevant to users than facial features such as skin or eye color. Although the customization of human interaction partners is beyond our control, customization of virtual agents significantly increases perceived social presence as well as rapport and trust. Further findings on user motivation and agent diversity are discussed in the paper.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
元宇宙中的科学怪人:用户与定制虚拟代理的互动
在人工智能(AI)、计算机图形学以及虚拟现实、增强现实和混合现实(VR/AR/MR)等领域最新成果的推动下,虚拟代理在外观和智能行为上都越来越像人类。这使得虚拟代理在日常生活中为用户提供支持的潜力巨大,例如在客户服务、医疗保健、教育或设想中的包罗万象的元宇宙中。如今的技术可以让用户根据自己的喜好,在元宇宙(与现实相反)中定制他们的对话伙伴,从而改善用户体验。另一方面,关于重塑交流伙伴的头像会如何影响与他们的即时互动的研究却很少。在本文中,我们研究了用户对代理定制的需求及其影响。在一项分两个阶段进行的用户研究($N=30$)中,我们收集了用户对代理定制过程本身的自我报告评价(如内在动机)和交互指标(如交互持续时间和尝试项目数量),以及用户对随后在 VR 中进行的人机交互的感知数据。我们的研究结果表明,用户只希望对其个人社交圈中的代理进行完全定制,而对于一般服务,选择甚至确定分配预先配置好的代理就足够了。在提供定制服务时,性别、服装或头发等属性比皮肤或眼睛颜色等面部特征与用户的主观相关性更大。虽然人类交互伙伴的定制不是我们所能控制的,但虚拟代理的定制却能显著提高感知到的社交存在感以及融洽度和信任度。本文还讨论了有关用户动机和代理多样性的进一步研究结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
2024 Reviewers List Errata to “DiffFit: Visually-Guided Differentiable Fitting of Molecule Structures to a Cryo-EM Map” The Census-Stub Graph Invariant Descriptor TimeLighting: Guided Exploration of 2D Temporal Network Projections Preface
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1