An Immersive and Interactive VR Dataset to Elicit Emotions

Weiwei Jiang;Maximiliane Windl;Benjamin Tag;Zhanna Sarsenbayeva;Sven Mayer
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Abstract

Images and videos are widely used to elicit emotions; however, their visual appeal differs from real-world experiences. With virtual reality becoming more realistic, immersive, and interactive, we envision virtual environments to elicit emotions effectively, rapidly, and with high ecological validity. This work presents the first interactive virtual reality dataset to elicit emotions. We created five interactive virtual environments based on corresponding validated 360° videos and validated their effectiveness with 160 participants. Our results show that our virtual environments successfully elicit targeted emotions. Compared with the existing methods using images or videos, our dataset allows virtual reality researchers and practitioners to integrate their designs effectively with emotion elicitation settings in an immersive and interactive way.
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激发情感的沉浸式交互 VR 数据集
图像和视频被广泛用于激发情感,但它们的视觉吸引力与真实世界的体验不同。随着虚拟现实变得越来越逼真、身临其境和具有交互性,我们设想虚拟环境能有效、快速地诱发情绪,并具有较高的生态有效性。这项工作展示了首个诱发情绪的交互式虚拟现实数据集。我们根据相应的经过验证的 360° 视频创建了五个交互式虚拟环境,并在 160 名参与者中验证了其有效性。结果表明,我们的虚拟环境成功地诱发了目标情绪。与现有的使用图像或视频的方法相比,我们的数据集让虚拟现实研究人员和从业人员能够以身临其境的互动方式将他们的设计与情感激发设置有效地结合起来。
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