Can virtual streamers replace human streamers? The interactive effect of streamer type and product type on purchase intention

IF 3.6 3区 管理学 Q2 BUSINESS Marketing Intelligence & Planning Pub Date : 2024-08-20 DOI:10.1108/mip-11-2023-0623
Rui Yan, Zhen Tang, Dewen Liu
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Abstract

Purpose

Digitally driven virtual streamers are increasingly utilized in live-streaming commerce, possessing distinct advantages compared to human streamers. However, the applicable scenarios of virtual streamers are still unclear. Focusing on product attribute variances, this paper compares the livestreaming effects of virtual and human streamers to clarify the applicable scenarios for each and assist companies in strategically choosing suitable streamers.

Design/methodology/approach

We conducted four experiments utilizing both images and video as stimulus materials, and each experiment employed different products. To test the proposed model, a total of 1,068 valid participants were recruited, encompassing a diverse group of individuals, including undergraduates and employed workers.

Findings

The results indicate no significant difference between virtual and human streamers in increasing consumers’ purchase intention for utilitarian products. In contrast, human streamers are more effective in enhancing consumer purchase intention for hedonic products, with a mediating role of mental imagery quality. Consumers’ implicit personality variances also influence their willingness to accept virtual streamers.

Originality/value

This paper is the first to compare the effects of virtual and human streamers in promoting different products to enhance our comprehension of virtual streamers. Given the potential risks associated with human streamers, a comprehensive understanding of the role of virtual streamers is imperative for brands when deploying live-streaming commerce activities.

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虚拟流媒体能否取代人工流媒体?流媒体类型和产品类型对购买意向的交互影响
目的数字驱动的虚拟流媒体在直播商业中的应用日益广泛,与人类流媒体相比具有明显的优势。然而,虚拟流媒体的适用场景仍不明确。本文以产品属性差异为重点,比较了虚拟流媒体和人工流媒体的直播效果,以明确各自的适用场景,帮助企业战略性地选择合适的流媒体。为了测试所提出的模型,我们共招募了 1,068 名有效参与者,其中包括本科生和在职工人等不同群体。研究结果结果表明,在提高消费者对功利性产品的购买意向方面,虚拟和真人流媒体没有显著差异。相比之下,人类流媒体在提高消费者对享乐型产品的购买意向方面更为有效,而心理意象质量则起到了中介作用。消费者的内隐个性差异也会影响他们接受虚拟流媒体的意愿。原创性/价值本文首次比较了虚拟流媒体和真人流媒体在促销不同产品时的效果,以加深我们对虚拟流媒体的理解。鉴于人类直播者的潜在风险,全面了解虚拟直播者的作用对品牌开展直播商业活动至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.00
自引率
9.10%
发文量
64
期刊介绍: Marketing Intelligence & Planning (MIP) facilitates communication between researchers and practitioners, providing the users of research with a wealth of robust and relevant information. At a time when some journals are losing their relevance to industry and practical requirements, MIP successfully offers a bridge between academic and practitioner thinking, while retaining a high level of scientific rigour.
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