Immersive human–computer interaction and digital entertainment new media application in English e-learning mode

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2024-08-16 DOI:10.1016/j.entcom.2024.100878
Jing Yuan, Yuan Zhang, Daqing Li, Cailin Yang, Yuxin Xing, Zhanhao Jiang
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Abstract

With the rapid development of e-learning, more and more learners use electronic devices to learn English. The traditional way of learning is often lack of interest and interaction, therefore, this paper discusses how to improve the effect of English learning through the application of immersive human–computer interaction and digital entertainment new media. Research on the selection of appropriate virtual reality, augmented reality or game platforms, design interactive content and scenes according to learning objectives, and use elements such as virtual scenes, virtual characters and audio-visual effects to improve learners’ immersion. Through careful design and production, learners can be presented with a lively, interesting and challenging learning environment to stimulate their interest and enthusiasm in learning. Develop interactive learning tools and applications that enable learners to interact with virtual environments or games, make appropriate adjustments and feedback based on learner feedback and behavior, and provide personalized learning support and guidance. Through the collection of learner feedback and behavioral data, combined with the evaluation indicators of learning outcomes, the immersive learning environment and content can be evaluated and improved and optimized according to the evaluation results, so as to further enhance learners’ learning motivation and learning outcomes.
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沉浸式人机交互和数字娱乐新媒体在英语电子学习模式中的应用
随着网络学习的快速发展,越来越多的学习者使用电子设备学习英语。传统的学习方式往往缺乏趣味性和互动性,因此,本文探讨了如何通过应用沉浸式人机交互和数字娱乐新媒体提高英语学习效果。研究选择合适的虚拟现实、增强现实或游戏平台,根据学习目标设计互动内容和场景,利用虚拟场景、虚拟人物和视听效果等元素提高学习者的沉浸感。通过精心设计和制作,可以为学习者呈现一个生动、有趣、具有挑战性的学习环境,激发他们的学习兴趣和热情。开发互动学习工具和应用软件,使学习者能够与虚拟环境或游戏进行互动,根据学习者的反馈和行为做出适当的调整和反馈,并提供个性化的学习支持和指导。通过收集学习者的反馈和行为数据,结合学习效果的评价指标,对沉浸式学习环境和内容进行评价,并根据评价结果进行改进和优化,从而进一步提高学习者的学习积极性和学习效果。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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