Exploring GPU-to-GPU Communication: Insights into Supercomputer Interconnects

Daniele De Sensi, Lorenzo Pichetti, Flavio Vella, Tiziano De Matteis, Zebin Ren, Luigi Fusco, Matteo Turisini, Daniele Cesarini, Kurt Lust, Animesh Trivedi, Duncan Roweth, Filippo Spiga, Salvatore Di Girolamo, Torsten Hoefler
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Abstract

Multi-GPU nodes are increasingly common in the rapidly evolving landscape of exascale supercomputers. On these systems, GPUs on the same node are connected through dedicated networks, with bandwidths up to a few terabits per second. However, gauging performance expectations and maximizing system efficiency is challenging due to different technologies, design options, and software layers. This paper comprehensively characterizes three supercomputers - Alps, Leonardo, and LUMI - each with a unique architecture and design. We focus on performance evaluation of intra-node and inter-node interconnects on up to 4096 GPUs, using a mix of intra-node and inter-node benchmarks. By analyzing its limitations and opportunities, we aim to offer practical guidance to researchers, system architects, and software developers dealing with multi-GPU supercomputing. Our results show that there is untapped bandwidth, and there are still many opportunities for optimization, ranging from network to software optimization.
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探索 GPU 之间的通信:超级计算机互联的启示
在快速发展的超大规模超级计算机领域,多 GPU 节点越来越常见。在这些系统中,同一节点上的 GPU 通过专用网络连接,带宽最高可达每秒数太比特。然而,由于技术、设计方案和软件层的不同,衡量性能预期和最大化系统效率是一项挑战。我们重点使用节点内和节点间的混合基准,对多达 4096 个 GPU 的节点内和节点间互连进行性能评估。通过分析其局限性和机遇,我们旨在为研究人员、系统架构师和软件开发人员提供处理多 GPU 超级计算的实用指导。我们的研究结果表明,带宽还有待开发,从网络优化到软件优化,仍有很多优化机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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