Playing towards Motivation: Gamification and University Students in Physical Activity!

IF 2.5 Q1 EDUCATION & EDUCATIONAL RESEARCH Education Sciences Pub Date : 2024-09-02 DOI:10.3390/educsci14090965
Victor Javier Sotos-Martinez, Salvador Baena-Morales, Manuel Sanchez-De Miguel, Alberto Ferriz-Valero
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Abstract

There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing out among them. Gamification integrates game design elements into learning environments to increase responsibility, motivation, and engagement in physical activities in different educational stages through intrinsic and extrinsic rewards, although evidence is limited and diverse. Therefore, this study investigates how gamification affects the motivational profile of university students in the context of physical activity. The study was conducted with university students of Physical Activity and Sports Sciences (n = 72), using an experimental design that included a gamified group (GG) and a control group (CG) without gamification. A questionnaire was used to measure motivation before and after the intervention. The results showed a significant increase in intrinsic motivation and a decrease in amotivation in the gamified group, while no significant changes were observed in the control group. However, there were increases in extrinsic motivation in both groups. These findings suggest that gamification can be effective in improving intrinsic motivation and reducing amotivation in university students for physical activity as well as enhancing extrinsic motivation considering the rewards used.
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玩出动力:游戏化与大学生体育活动!
目前,大学生体育锻炼参与率下降的问题备受关注。为解决这一问题,人们开发了不同的教学方法来提高参与者的积极性,游戏化就是其中之一。游戏化将游戏设计元素融入到学习环境中,通过内在和外在奖励,在不同的教育阶段提高学生的责任感、积极性和体育活动参与度,但相关证据有限且多种多样。因此,本研究探讨了游戏化如何影响大学生体育锻炼的动机。研究对象是体育活动与运动科学专业的大学生(n = 72),采用实验设计,包括游戏化组(GG)和无游戏化对照组(CG)。在干预前后,采用问卷调查的方式测量学生的学习动机。结果表明,游戏化组的内在动机明显增加,非动机减少,而对照组则没有明显变化。不过,两组的外在动机都有所提高。这些研究结果表明,考虑到所使用的奖励,游戏化可以有效提高大学生体育锻炼的内在动机,减少非积极性,并提高外在动机。
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来源期刊
Education Sciences
Education Sciences Social Sciences-Education
CiteScore
4.80
自引率
16.70%
发文量
770
审稿时长
11 weeks
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