Young children’s computational thinking: educator pedagogy fostering children’s play and learning with a tangible coding device

Karen Murcia, Emma Cross, Geoffrey Lowe
{"title":"Young children’s computational thinking: educator pedagogy fostering children’s play and learning with a tangible coding device","authors":"Karen Murcia, Emma Cross, Geoffrey Lowe","doi":"10.1007/s13384-024-00762-9","DOIUrl":null,"url":null,"abstract":"<p>The importance of incorporating digital technologies into early childhood education is now widely accepted to help position children as creative producers and not just consumers of technology. Early childhood educators in turn have a key role to play in developing technology-related skills and competencies such as coding and computational thinking (CT). In response, internationally a range of tangible coding technologies (TCTs), or digital toys, have been created to foster the development of young children’s coding and CT skills. However, to what extent are children’s developing skills and knowledge encouraged by the design of the TCT itself, and the educators’ pedagogy? This article reports on a study into the impact of one TCT, <i>Cubetto</i>, on the CT of a group of young children in an Early Years Learning Centre in Australia, and how educators encouraged coding and CT using <i>Cubetto</i>. The study revealed that <i>Cubetto</i> not only promoted children’s understanding of the nature of digital technologies but encouraged CT skills such as sequencing, cause-and-effect, and foundational numeracy in a collaborative, constructivist way. This was mediated in turn by the educators’ ability to utilise <i>Cubetto</i> effectively in an inquiry-based STEM learning context. Accordingly, this study notes that the incorporation of TCTs can be beneficial but need careful consideration as to their educational purpose and should be supported by developmentally appropriate pedagogical practices to maximise their potential in developing coding skills and CT in young children.</p>","PeriodicalId":501129,"journal":{"name":"The Australian Educational Researcher","volume":"35 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-08-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The Australian Educational Researcher","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/s13384-024-00762-9","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The importance of incorporating digital technologies into early childhood education is now widely accepted to help position children as creative producers and not just consumers of technology. Early childhood educators in turn have a key role to play in developing technology-related skills and competencies such as coding and computational thinking (CT). In response, internationally a range of tangible coding technologies (TCTs), or digital toys, have been created to foster the development of young children’s coding and CT skills. However, to what extent are children’s developing skills and knowledge encouraged by the design of the TCT itself, and the educators’ pedagogy? This article reports on a study into the impact of one TCT, Cubetto, on the CT of a group of young children in an Early Years Learning Centre in Australia, and how educators encouraged coding and CT using Cubetto. The study revealed that Cubetto not only promoted children’s understanding of the nature of digital technologies but encouraged CT skills such as sequencing, cause-and-effect, and foundational numeracy in a collaborative, constructivist way. This was mediated in turn by the educators’ ability to utilise Cubetto effectively in an inquiry-based STEM learning context. Accordingly, this study notes that the incorporation of TCTs can be beneficial but need careful consideration as to their educational purpose and should be supported by developmentally appropriate pedagogical practices to maximise their potential in developing coding skills and CT in young children.

Abstract Image

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
幼儿的计算思维:教育者通过有形编码设备促进儿童游戏和学习的教学法
将数字技术融入幼儿教育的重要性现已得到广泛认可,这有助于将儿童定位为创造性的生产者,而不仅仅是技术的消费者。反过来,幼儿教育工作者在培养与技术相关的技能和能力(如编码和计算思维)方面也发挥着关键作用。为此,国际上开发了一系列有形编码技术(TCT)或数字玩具,以促进幼儿编码和计算思维能力的发展。然而,TCT 本身的设计和教育者的教学方法在多大程度上促进了儿童技能和知识的发展?本文报告了一项研究,该研究探讨了一种名为 Cubetto 的 TCT 对澳大利亚一家幼儿学习中心的一群幼儿的 CT 的影响,以及教育者如何鼓励幼儿使用 Cubetto 进行编码和 CT。研究显示,Cubetto 不仅促进了儿童对数字技术本质的理解,还以协作和建构主义的方式鼓励了儿童的 CT 技能,如排序、因果关系和基础计算能力。教育工作者在以探究为基础的科学、技术和工程学学习环境中有效利用 Cubetto 的能力反过来又起到了中介作用。因此,本研究指出,纳入 TCTs 可能有益,但需要仔细考虑其教育目的,并应辅以适合幼儿发展的教学实践,以最大限度地发挥其开发幼儿编码技能和计算机辅助计算能力的潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The interplay of context and need: unravelling the interwoven threads of teachers’ professional learning/development The roles of AI and educational leaders in AI-assisted administrative decision-making: a proposed framework for symbiotic collaboration Teacher produced video tours of classrooms: what matters for their teaching of writing? Addressing the hidden labour of mentoring preservice teachers Responding to children’s voices: the new frontier in education policy reform
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1