Compact binocular holographic near-eye 3D display system based on a liquid crystal polarization grating

Fan-Chuan Lin, Qian Huang, Yi-Wei Zheng, Di Wang, Qiong-Hua Wang
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Abstract

Holographic technology is considered as one of the most ideal 3D display technologies and has significant potential in near-eye display. However, binocular holographic near-eye 3D display still faces challenges such as serious visual fatigue and complex system. Here, we propose a compact binocular holographic near-eye 3D display system based on a liquid crystal polarization grating (LCPG). Based on the LCPG, the reconstructed light can be deflected respectively to left and right viewing areas. The proposed system achieves binocular display with only one phase-only spatial light modulator used to load computer-generated hologram, which makes the binocular display system more compact. Simultaneously, the proposed system reduces mismatches in the images perceived by two eyes, thus achieving a better binocular display effect. Experimental results demonstrate the feasibility of the proposed binocular holographic near-eye 3D display system with dual viewing areas. Additionally, based on the time-division multiplexing method, dynamic binocular holographic near-eye display can be achieved. The proposed system has potential applications in holographic virtual reality and augmented reality display.
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基于液晶偏振光栅的紧凑型双目全息近眼 3D 显示系统
全息技术被认为是最理想的三维显示技术之一,在近眼显示领域具有巨大潜力。然而,双目全息近眼 3D 显示仍然面临着严重的视觉疲劳和系统复杂等挑战。在此,我们提出了一种基于液晶偏振光栅(LCPG)的紧凑型双目全息近眼 3D 显示系统。基于液晶偏振光栅,重建光可以分别偏转到左右视角区域。该系统只需一个用于加载计算机生成的全息图的纯相位空间光调制器就能实现双目显示,从而使双目显示系统更加紧凑。同时,所提出的系统减少了双眼感知图像的不匹配,从而实现了更好的双目显示效果。实验结果证明了双目全息近眼三维显示系统的可行性。此外,基于时分复用方法,还可以实现动态双目全息近眼显示。该系统有望应用于全息虚拟现实和增强现实显示。
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