Equilibria for Joint Congestion Game With Destination and Route Choices

IF 8.4 1区 工程技术 Q1 ENGINEERING, CIVIL IEEE Transactions on Intelligent Transportation Systems Pub Date : 2024-09-05 DOI:10.1109/TITS.2024.3449450
Heqing Tan;Anthony Chen;Xiangdong Xu
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Abstract

We extend congestion games to the setting where players need to make multiple joint choices with interactions in a hierarchical manner (termed joint congestion game). At each choice dimension, players are involved in a typical congestion game. This game has a feature that the output of one choice dimension serves as an input of another one, and the costs paid by players in different choice dimensions are interdependent. Focusing on the joint congestion game with destination and route choices (i.e., select which destination and which route to complete a trip), we show the existence and uniqueness of the Nash equilibrium under mild assumptions in a nonatomic game setting. Then we investigate the property of the general quantal response equilibrium (QRE) for the joint congestion game in which players have perception errors of their costs (characterized by a probabilistic distribution). The QRE condition for the joint congestion game is further extended to the case where the analyst has only incomplete information about players’ perceived costs. A specific cross moment QRE model using the mean and covariance information is accordingly developed to account for both the analyst’s and players’ imperfect information/perception. We present an equivalent convex program that promises a unique solution for the cross moment QRE model, and provide a polynomial algorithm to solve it. Numerical results illustrate the features of the developed model for the joint congestion game and demonstrate the efficiency of the solution algorithm on two realistic transportation networks.
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有目的地和路线选择的联合拥堵博弈均衡器
我们将拥堵游戏扩展到玩家需要通过分层互动方式做出多个联合选择的场景(游戏邦注:即所谓的联合拥堵游戏)。在每个选择维度上,玩家都参与到典型的拥堵游戏中。这款游戏具有一个选择维度的输出作为另一个选择维度的输入的特点,不同选择维度的玩家所付出的成本是相互依赖的。针对具有目的地和路径选择的联合拥堵博弈(即选择目的地和路径完成行程),给出了非原子博弈条件下温和假设下纳什均衡的存在性和唯一性。然后,我们研究了参与者对其成本有感知误差(以概率分布为特征)的联合拥堵博弈的一般量子响应平衡(QRE)的性质。将联合拥塞博弈的QRE条件进一步扩展到分析员对参与者感知成本只有不完全信息的情况。因此,使用均值和协方差信息的特定交叉矩QRE模型被开发出来,以解释分析师和玩家的不完全信息/感知。我们提出了一个等价的凸程序,保证了交叉矩QRE模型的唯一解,并提供了一个多项式算法来求解它。数值结果说明了所建立的联合拥堵博弈模型的特点,并证明了该算法在两个现实交通网络上的有效性。
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来源期刊
IEEE Transactions on Intelligent Transportation Systems
IEEE Transactions on Intelligent Transportation Systems 工程技术-工程:电子与电气
CiteScore
14.80
自引率
12.90%
发文量
1872
审稿时长
7.5 months
期刊介绍: The theoretical, experimental and operational aspects of electrical and electronics engineering and information technologies as applied to Intelligent Transportation Systems (ITS). Intelligent Transportation Systems are defined as those systems utilizing synergistic technologies and systems engineering concepts to develop and improve transportation systems of all kinds. The scope of this interdisciplinary activity includes the promotion, consolidation and coordination of ITS technical activities among IEEE entities, and providing a focus for cooperative activities, both internally and externally.
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