Ke Su;Xingxing Zhang;Siyang Zhang;Jun Zhu;Bo Zhang
{"title":"To Boost Zero-Shot Generalization for Embodied Reasoning With Vision-Language Pre-Training","authors":"Ke Su;Xingxing Zhang;Siyang Zhang;Jun Zhu;Bo Zhang","doi":"10.1109/TIP.2024.3459800","DOIUrl":null,"url":null,"abstract":"Recently, there exists an increased research interest in embodied artificial intelligence (EAI), which involves an agent learning to perform a specific task when dynamically interacting with the surrounding 3D environment. There into, a new challenge is that many unseen objects may appear due to the increased number of object categories in 3D scenes. It makes developing models with strong zero-shot generalization ability to new objects necessary. Existing work tries to achieve this goal by providing embodied agents with massive high-quality human annotations closely related to the task to be learned, while it is too costly in practice. Inspired by recent advances in pre-trained models in 2D visual tasks, we attempt to boost zero-shot generalization for embodied reasoning with vision-language pre-training that can encode common sense as general prior knowledge. To further improve its performance on a specific task, we rectify the pre-trained representation through masked scene graph modeling (MSGM) in a self-supervised manner, where the task-specific knowledge is learned from iterative message passing. Our method can improve a variety of representative embodied reasoning tasks by a large margin (e.g., over 5.0% w.r.t. answer accuracy on MP3D-EQA dataset that consists of many real-world scenes with a large number of new objects during testing), and achieve the new state-of-the-art performance.","PeriodicalId":94032,"journal":{"name":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","volume":"33 ","pages":"5370-5381"},"PeriodicalIF":0.0000,"publicationDate":"2024-09-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on image processing : a publication of the IEEE Signal Processing Society","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10684038/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Recently, there exists an increased research interest in embodied artificial intelligence (EAI), which involves an agent learning to perform a specific task when dynamically interacting with the surrounding 3D environment. There into, a new challenge is that many unseen objects may appear due to the increased number of object categories in 3D scenes. It makes developing models with strong zero-shot generalization ability to new objects necessary. Existing work tries to achieve this goal by providing embodied agents with massive high-quality human annotations closely related to the task to be learned, while it is too costly in practice. Inspired by recent advances in pre-trained models in 2D visual tasks, we attempt to boost zero-shot generalization for embodied reasoning with vision-language pre-training that can encode common sense as general prior knowledge. To further improve its performance on a specific task, we rectify the pre-trained representation through masked scene graph modeling (MSGM) in a self-supervised manner, where the task-specific knowledge is learned from iterative message passing. Our method can improve a variety of representative embodied reasoning tasks by a large margin (e.g., over 5.0% w.r.t. answer accuracy on MP3D-EQA dataset that consists of many real-world scenes with a large number of new objects during testing), and achieve the new state-of-the-art performance.