{"title":"Using Peer-Customers to Scalably Pair Student Teams with Customers for Hands-on Curriculum Final Projects","authors":"Edward Jay Wang","doi":"arxiv-2409.08299","DOIUrl":null,"url":null,"abstract":"Peer-customer is a mechanism to pair student teams with customers in hands-on\ncurriculum courses. Each student pitches a problem they want someone else in\nthe class to solve for them. The use of peer-customers provides practical and\nscalable access for students to work with a customer on a real-world need for\ntheir final project. The peer-customer, despite being a student in the class,\ndo not work on the project with the team. This dissociation forces a student\nteam to practice customer needs assessment, testing, and surveying that can\noften be lacking in self-ideated final projects that do not have resources to\ncurate external customers like in capstone courses. We prototyped the use of\npeer-customers in an introductory physical prototyping course focused on basic\nembedded systems design and python programming. In this paper, we present a\npractical guide on how best to use peer-customers, supported by key\nobservations made during two separate offerings of the course with a total of\nN=64 students (N=29 Y1 and N=35 Y2).","PeriodicalId":501565,"journal":{"name":"arXiv - PHYS - Physics Education","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - PHYS - Physics Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.08299","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Peer-customer is a mechanism to pair student teams with customers in hands-on
curriculum courses. Each student pitches a problem they want someone else in
the class to solve for them. The use of peer-customers provides practical and
scalable access for students to work with a customer on a real-world need for
their final project. The peer-customer, despite being a student in the class,
do not work on the project with the team. This dissociation forces a student
team to practice customer needs assessment, testing, and surveying that can
often be lacking in self-ideated final projects that do not have resources to
curate external customers like in capstone courses. We prototyped the use of
peer-customers in an introductory physical prototyping course focused on basic
embedded systems design and python programming. In this paper, we present a
practical guide on how best to use peer-customers, supported by key
observations made during two separate offerings of the course with a total of
N=64 students (N=29 Y1 and N=35 Y2).