Burning game

Nina Chiarelli, Vesna Iršič, Marko Jakovac, William B. Kinnersley, Mirjana Mikalački
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Abstract

Motivated by the burning and cooling processes, the burning game is introduced. The game is played on a graph $G$ by the two players (Burner and Staller) that take turns selecting vertices of $G$ to burn; as in the burning process, burning vertices spread fire to unburned neighbors. Burner aims to burn all vertices of $G$ as quickly as possible, while Staller wants the process to last as long as possible. If both players play optimally, then the number of time steps needed to burn the whole graph $G$ is the game burning number $b_g(G)$ if Burner makes the first move, and the Staller-start game burning number $b_g'(G)$ if Staller starts. In this paper, basic bounds on $b_g(G)$ are given and Continuation Principle is established. Graphs with small game burning numbers are characterized and Nordhaus-Gaddum type results are obtained. An analogue of the burning number conjecture for the burning game is considered and graph products are studied.
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燃烧的游戏
受燃烧和冷却过程的启发,我们引入了燃烧游戏。游戏在图 $G$ 上进行,由两个玩家(燃烧者和拖延者)轮流选择图 $G$ 中的顶点进行燃烧;与燃烧过程一样,燃烧的顶点会将火势蔓延到未燃烧的邻近顶点。燃烧者 "的目标是尽快烧毁 $G$ 的所有顶点,而 "拖延者 "则希望燃烧过程尽可能持久。如果双方都以最优方式下棋,那么烧毁整个图 $G$ 所需的时间步数为:如果烧毁者先下棋,则游戏烧毁数为 $b_g(G)$;如果拖延者先下棋,则游戏烧毁数为 $b_g'(G)$。本文给出了关于 $b_g(G)$ 的基本界限,并建立了延续原理。本文对具有小游戏燃烧数的图形进行了描述,并得到了诺德豪斯-加登姆类型的结果。本文还考虑了燃烧博弈的燃烧数猜想,并研究了图积。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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