Caroline Cashman, Steven J. Miller, Jenna Shuffleton, Daeyoung Son
{"title":"Black Hole Zeckendorf Games","authors":"Caroline Cashman, Steven J. Miller, Jenna Shuffleton, Daeyoung Son","doi":"arxiv-2409.10981","DOIUrl":null,"url":null,"abstract":"Zeckendorf proved a remarkable fact that every positive integer can be\nwritten as a decomposition of non-adjacent Fibonacci numbers. Baird-Smith,\nEpstein, Flint, and Miller converted the process of decomposing a positive\ninteger into its Zeckendorf decomposition into a game, using the moves of $F_i\n+ F_{i-1} = F_{i+1}$ and $2F_i = F_{i+1} + F_{i-2}$, where $F_i$ is the\n$i$thFibonacci number. Players take turns applying these moves, beginning with\n$n$ pieces in the $F_1$ column. They showed that for $n \\neq 2$, Player 2 has a\nwinning strategy, though the proof is non-constructive, and a constructive\nsolution is unknown. We expand on this by investigating \"black hole'' variants of this game. The\nBlack Hole Zeckendorf game on $F_m$ is played with any $n$ but solely in\ncolumns $F_i$ for $i < m$. Gameplay is similar to the original Zeckendorf game,\nexcept any piece that would be placed on $F_i$ for $i \\geq m$ is locked out in\na ``black hole'' and removed from play. With these constraints, we analyze the\ngames with black holes on $F_3$ and $F_4$ and construct a solution for specific\nconfigurations, using a parity-stealing based non-constructive proof to lead to\na constructive one. We also examine a pre-game in which players take turns\nplacing down $n$ pieces in the outermost columns before the decomposition\nphase, and find constructive solutions for any $n$.","PeriodicalId":501064,"journal":{"name":"arXiv - MATH - Number Theory","volume":"43 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - MATH - Number Theory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.10981","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Zeckendorf proved a remarkable fact that every positive integer can be
written as a decomposition of non-adjacent Fibonacci numbers. Baird-Smith,
Epstein, Flint, and Miller converted the process of decomposing a positive
integer into its Zeckendorf decomposition into a game, using the moves of $F_i
+ F_{i-1} = F_{i+1}$ and $2F_i = F_{i+1} + F_{i-2}$, where $F_i$ is the
$i$thFibonacci number. Players take turns applying these moves, beginning with
$n$ pieces in the $F_1$ column. They showed that for $n \neq 2$, Player 2 has a
winning strategy, though the proof is non-constructive, and a constructive
solution is unknown. We expand on this by investigating "black hole'' variants of this game. The
Black Hole Zeckendorf game on $F_m$ is played with any $n$ but solely in
columns $F_i$ for $i < m$. Gameplay is similar to the original Zeckendorf game,
except any piece that would be placed on $F_i$ for $i \geq m$ is locked out in
a ``black hole'' and removed from play. With these constraints, we analyze the
games with black holes on $F_3$ and $F_4$ and construct a solution for specific
configurations, using a parity-stealing based non-constructive proof to lead to
a constructive one. We also examine a pre-game in which players take turns
placing down $n$ pieces in the outermost columns before the decomposition
phase, and find constructive solutions for any $n$.