Enhancing Video Transmission with Machine Learning based Routing in Software-Defined Networks

Anıl Dursun İpek, Murtaza Cicioğlu, Ali Çalhan
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Abstract

Our study uses the centralized, flexible, dynamic, and programmable structure of Software-Defined networks (SDN) to overcome the problems. Although SDN effectively addresses the challenges present in traditional networks, it still requires further enhancements to achieve a more optimized network architecture. The Floodlight controller utilized in this study employs metrics such as hop count, which provides limited information for routing. In scenarios such as video transmission, this situation is insufficient and the need for optimization arises. For this purpose, an artificial intelligence (AI) based routing algorithm is proposed between the server and the client in the scenario based on NSFNET topology. The topology designed with the Floodlight controller in the Mininet simulation environment includes a client, a server, and 14 switches. A realistic network environment is provided by adding different receivers and creating TCP traffic between these receivers using the iperf3 tool. In three scenarios, video streaming is performed using the FFmpeg tool, and 49 path metrics such as RTT, throughput, and loss are recorded. In these scenarios, PSNR and SSIM calculations are made to observe the differences between the transmitted and the original video in congested and uncongested environments. Due to the lack of a dataset suitable for the proposed network environment in the literature, a new dataset consisting of 876 records is created using continuously transmitted video traffic. Low and high traffic levels are created within the dataset, and different machine learning techniques such as KNN, Random Forest, SVM, AdaBoost, Logistic Regression and XGBoost are applied using the features that affect the traffic levels.
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在软件定义网络中利用基于机器学习的路由选择增强视频传输功能
我们的研究利用软件定义网络(SDN)的集中、灵活、动态和可编程结构来克服这些问题。虽然 SDN 有效地解决了传统网络中存在的挑战,但它仍需要进一步改进,以实现更优化的网络架构。本研究中使用的泛光灯控制器采用了跳数等指标,为路由选择提供了有限的信息。在视频传输等场景中,这种情况是不够的,因此需要进行优化。为此,在基于 NSFNET 拓扑的场景中,提出了服务器和客户端之间基于人工智能(AI)的路由算法。在 Mininet 仿真环境中使用 Floodlight 控制器设计的拓扑结构包括一个客户端、一个服务器和 14 个交换机。通过添加不同的接收器并使用 iperf3 工具在这些接收器之间创建 TCP 流量,提供了一个逼真的网络环境。在三个场景中,使用 FFmpeg 工具执行视频流,并记录 49 个路径指标,如 RTT、吞吐量和损耗。在这些场景中,还进行了 PSNR 和 SSIM 计算,以观察在拥堵和非拥堵环境中传输视频与原始视频之间的差异。由于文献中缺乏适合拟议网络环境的数据集,因此使用连续传输的视频流量创建了一个由 876 条记录组成的新数据集。在数据集中创建了低流量和高流量级别,并利用影响流量级别的特征应用了不同的机器学习技术,如 KNN、随机森林、SVM、AdaBoost、逻辑回归和 XGBoost。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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