Chih-Yuan Chiu, Jingqi Li, Maulik Bhatt, Negar Mehr
{"title":"To What Extent do Open-loop and Feedback Nash Equilibria Diverge in General-Sum Linear Quadratic Dynamic Games?","authors":"Chih-Yuan Chiu, Jingqi Li, Maulik Bhatt, Negar Mehr","doi":"arxiv-2409.11257","DOIUrl":null,"url":null,"abstract":"Dynamic games offer a versatile framework for modeling the evolving\ninteractions of strategic agents, whose steady-state behavior can be captured\nby the Nash equilibria of the games. Nash equilibria are often computed in\nfeedback, with policies depending on the state at each time, or in open-loop,\nwith policies depending only on the initial state. Empirically, open-loop Nash\nequilibria (OLNE) are often more efficient to compute, while feedback Nash\nequilibria (FBNE) encode more complex interactions. However, it remains unclear\nexactly which dynamic games yield FBNE and OLNE that differ significantly and\nwhich do not. To address this problem, we present a principled comparison study\nof OLNE and FBNE in linear quadratic (LQ) dynamic games. Specifically, we prove\nthat the OLNE strategies of an LQ dynamic game can be synthesized by solving\nthe coupled Riccati equations of an auxiliary LQ game with perturbed costs. The\nconstruction of the auxiliary game allows us to establish conditions under\nwhich OLNE and FBNE coincide and derive an upper bound on the deviation between\nFBNE and OLNE of an LQ game.","PeriodicalId":501175,"journal":{"name":"arXiv - EE - Systems and Control","volume":"7 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-09-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"arXiv - EE - Systems and Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/arxiv-2409.11257","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Dynamic games offer a versatile framework for modeling the evolving
interactions of strategic agents, whose steady-state behavior can be captured
by the Nash equilibria of the games. Nash equilibria are often computed in
feedback, with policies depending on the state at each time, or in open-loop,
with policies depending only on the initial state. Empirically, open-loop Nash
equilibria (OLNE) are often more efficient to compute, while feedback Nash
equilibria (FBNE) encode more complex interactions. However, it remains unclear
exactly which dynamic games yield FBNE and OLNE that differ significantly and
which do not. To address this problem, we present a principled comparison study
of OLNE and FBNE in linear quadratic (LQ) dynamic games. Specifically, we prove
that the OLNE strategies of an LQ dynamic game can be synthesized by solving
the coupled Riccati equations of an auxiliary LQ game with perturbed costs. The
construction of the auxiliary game allows us to establish conditions under
which OLNE and FBNE coincide and derive an upper bound on the deviation between
FBNE and OLNE of an LQ game.