3DFacePolicy: Speech-Driven 3D Facial Animation with Diffusion Policy

Xuanmeng Sha, Liyun Zhang, Tomohiro Mashita, Yuki Uranishi
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Abstract

Audio-driven 3D facial animation has made immersive progress both in research and application developments. The newest approaches focus on Transformer-based methods and diffusion-based methods, however, there is still gap in the vividness and emotional expression between the generated animation and real human face. To tackle this limitation, we propose 3DFacePolicy, a diffusion policy model for 3D facial animation prediction. This method generates variable and realistic human facial movements by predicting the 3D vertex trajectory on the 3D facial template with diffusion policy instead of facial generation for every frame. It takes audio and vertex states as observations to predict the vertex trajectory and imitate real human facial expressions, which keeps the continuous and natural flow of human emotions. The experiments show that our approach is effective in variable and dynamic facial motion synthesizing.
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3DFacePolicy:采用扩散策略的语音驱动三维面部动画
音频驱动的三维面部动画在研究和应用方面都取得了令人身临其境的进展。最新的方法主要集中在基于变换器的方法和基于扩散的方法上,但生成的动画与真实人脸在生动性和情感表达方面仍有差距。为了解决这个问题,我们提出了一种用于三维人脸动画预测的扩散策略模型--3DFacePolicy。这种方法通过在三维面部模板上预测三维顶点轨迹,用扩散策略生成多变而逼真的人脸动作,而不是每帧都生成面部动作。它以音频和顶点状态为观测对象,预测顶点轨迹,模仿真实的人类面部表情,保持了人类情感的连续和自然流露。实验表明,我们的方法在可变和动态的面部动作合成方面效果显著。
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