Comparing AIGC and traditional idea generation methods: Evaluating their impact on creativity in the product design ideation phase

IF 3.7 2区 教育学 Q1 Social Sciences Thinking Skills and Creativity Pub Date : 2024-09-16 DOI:10.1016/j.tsc.2024.101649
Huan Lin , Xiaoliang Jiang , Xiaolei Deng , Ze Bian , Cong Fang , Yuan Zhu
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Abstract

In the early stages of product design, generating creative ideas is crucial for designers as it lays the groundwork for innovative products. This study explores how different idea generation methods, including modern artificial intelligence-generated content (AIGC) and traditional approaches, affect designers' creativity. Using a mixed-methods approach, we conducted a detailed experiment with 38 s-year university students majoring in product design, comparing four methods: traditional brainstorming (with and without images) and AIGC (using DCGANs and PGGANs). Our findings indicate that while AIGC offers benefits, it does not consistently surpass traditional techniques in fostering creativity. The quality of AIGC-generated images significantly impacts creativity, with higher-quality images proving more inspirational. Additionally, gender differences were observed: male designers preferred traditional methods, while female designers favored AIGC for creative enhancement. Male designers generated more creative ideas when working with low-quality images, whereas female designers were more productive with high-quality stimuli. This study suggests that to optimize creativity in product design, it is essential to balance the benefits of both AIGC and traditional methods, choosing the approach that best fits the project's unique needs rather than focusing solely on the latest or most advanced methods. Moreover, maintaining a good balance between AIGC and traditional idea generation methods throughout the process should be considered.

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比较 AIGC 和传统的创意生成方法:评估这两种方法对产品设计构思阶段创造力的影响
在产品设计的早期阶段,创意的产生对设计师来说至关重要,因为它为创新产品奠定了基础。本研究探讨了包括现代人工智能生成内容(AIGC)和传统方法在内的不同创意生成方法如何影响设计师的创造力。我们采用混合方法,对 38 名主修产品设计的大三学生进行了详细实验,比较了四种方法:传统头脑风暴法(有图像和无图像)和人工智能生成内容法(使用 DCGANs 和 PGGANs)。我们的研究结果表明,虽然 AIGC 能带来益处,但它在促进创造力方面并没有持续超越传统技术。AIGC 生成图像的质量对创造力有显著影响,质量越高的图像越能激发创造力。此外,我们还发现了性别差异:男性设计师更喜欢传统方法,而女性设计师则更喜欢使用 AIGC 来提高创造力。男性设计师在使用低质量图像时能产生更多创意,而女性设计师在使用高质量刺激时则更有成效。这项研究表明,要优化产品设计的创造力,必须平衡 AIGC 和传统方法的优势,选择最适合项目独特需求的方法,而不是只关注最新或最先进的方法。此外,还应考虑在整个过程中保持 AIGC 和传统创意生成方法之间的良好平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
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