[Digital transformation for the prevention of delirium in older adults with dementia: Development of simulation intervention using virtual reality and augmented reality programs and its subjective effects].

Mizue Suzuki, Tomotaka Ito, Takuya Kanamori, Keigo Inagaki, Soichiro Mimuro, Miyae Yamakawa, Keigo Takiue, Keisuke Sawaki, Yusuke Komatsu, Masayo Uchiyama, Chieko Kawashima, Kaoru Yamazaki, Masako Satoh, Satoshi Isogai
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Abstract

Purpose: We aimed to develop a simulation program for physicians and nurses involved in virtual reality (VR) and augmented reality (AR) treatment and care from the perspective of these professionals and older adults with dementia who developed delirium, and to test the effectiveness of the program.

Methods: effectiveness of the program was analyzed through free-response statements from 67 nurses (84.8%) and 12 doctors (15.2%) who participated in the program between February 16 and April 18, 2023.

Results: Regarding the experience of delirium from the perspective of older adults with dementia (personal experience), the following statements were extracted "1. I do not understand where I am, the situation, and the treatment/care that is about to be given"; "2. I want the situation to be explained to me so that I can understand the reasons for my hospitalization and the treatment/care I am receiving"; "3. The eerie environment of the hospital and the high pressure of the staff made me feel anxious and fearful"; "4. Please respect my existence as I endure pain, anxiety, and loneliness"; "5. I feel relieved when doctors and nurses deal with me from my point of view"; and "6. I feel relieved when there is a familiar presence, such as a family member or the name I am calling on a daily basis".

Conclusion: Specific categories of self-oriented empathy were extracted from the experience of physical restraint at night using VR and the experience of delirium using AR. This suggests the possibility of objective effects on treatment and care in future practice.

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[预防老年痴呆症患者谵妄的数字化转型:利用虚拟现实和增强现实程序开发模拟干预及其主观效果]。
目的:我们旨在从参与虚拟现实(VR)和增强现实(AR)治疗和护理的医生和护士以及出现谵妄的痴呆老年人的角度出发,为这些专业人员开发一个模拟项目,并检验该项目是否有效。方法:通过在2023年2月16日至4月18日期间参与项目的67名护士(84.8%)和12名医生(15.2%)的自由回答陈述来分析该项目是否有效:从患有痴呆症的老年人的角度(个人经历)出发,就谵妄的经历提取了以下陈述:"1.我不明白自己身在何处、所处的情况以及即将进行的治疗/护理";"2.我希望有人向我解释情况,以便我了解住院的原因以及正在接受的治疗/护理";"3.我不明白自己身在何处、所处的情况以及即将进行的治疗/护理";"4.我希望有人向我解释情况,以便我了解住院的原因以及正在接受的治疗/护理"。医院阴森恐怖的环境和工作人员的高压让我感到焦虑和恐惧";"4.在我忍受疼痛、焦虑和孤独时,请尊重我的存在";"5.当医生和护士从我的角度与我打交道时,我感到宽慰";以及 "6.当有熟悉的人在场时,如家人或我每天都在呼唤的名字,我感到宽慰":结论:从使用 VR 的夜间身体束缚体验和使用 AR 的谵妄体验中提取出了以自我为导向的特定移情类别。这表明,在未来的实践中,有可能对治疗和护理产生客观影响。
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来源期刊
Japanese Journal of Geriatrics
Japanese Journal of Geriatrics Medicine-Geriatrics and Gerontology
CiteScore
0.30
自引率
0.00%
发文量
70
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