An Exploratory Expert-Study for Multi-Type Haptic Feedback for Automotive Virtual Reality Tasks

Alexander Achberger;Patrick Gebhardt;Michael Sedlmair
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Abstract

Previous research has shown that integrating haptic feedback can improve immersion and realism in automotive VR applications. However, current haptic feedback approaches primarily focus on a single feedback type. This means users must switch between devices to experience haptic stimuli for different feedback types, such as grabbing, collision, or weight simulation. This restriction limits the ability to simulate haptics realistically for complex tasks such as maintenance. To address this issue, we evaluated existing feedback devices based on our requirements analysis to determine which devices are most suitable for simulating these three feedback types. Since no suitable haptic feedback system can simulate all three feedback types simultaneously, we evaluated which devices can be combined. Based on that, we devised a new multi-type haptic feedback system combining three haptic feedback devices. We evaluated the system with different feedback-type combinations through a qualitative expert study involving twelve automotive VR experts. The results showed that combining weight and collision feedback yielded the best and most realistic experience. The study also highlighted technical limitations in current grabbing devices. Our findings provide insights into the effectiveness of haptic device combinations and practical boundaries for automotive virtual reality tasks.
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针对汽车虚拟现实任务的多类型触觉反馈的探索性专家研究。
以往的研究表明,在汽车 VR 应用中集成触觉反馈可以提高沉浸感和逼真度。然而,目前的触觉反馈方法主要侧重于单一反馈类型。这意味着用户必须在不同设备之间切换,才能体验到不同反馈类型的触觉刺激,如抓取、碰撞或重量模拟。这种限制限制了为复杂任务(如维护)真实模拟触觉的能力。为了解决这个问题,我们根据需求分析评估了现有的反馈设备,以确定哪些设备最适合模拟这三种反馈类型。由于没有一种合适的触觉反馈系统可以同时模拟所有三种反馈类型,因此我们评估了哪些设备可以组合使用。在此基础上,我们设计了一种结合了三种触觉反馈设备的新型多类型触觉反馈系统。我们通过一项由 12 位汽车虚拟现实专家参与的定性专家研究,对该系统的不同反馈类型组合进行了评估。结果表明,将重量和碰撞反馈结合起来能产生最好、最逼真的体验。研究还强调了当前抓取设备的技术局限性。我们的研究结果为汽车虚拟现实任务中触觉设备组合的有效性和实用边界提供了见解。
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2024 VGTC Visualization Lifetime Achievement Award Investigating the Potential of Haptic Props for 3D Object Manipulation in Handheld AR. Visualization-Driven Illumination for Density Plots. "where Did My Apps Go?" Supporting Scalable and Transition-Aware Access to Everyday Applications in Head-Worn Augmented Reality. PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction.
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