Ten years of immersive education: Overview of a Virtual and Augmented Reality course at postgraduate level

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-09-20 DOI:10.1016/j.cag.2024.104088
Bernardo Marques, Beatriz Sousa Santos, Paulo Dias
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Abstract

In recent years, the market has seen the emergence of numerous affordable sensors, interaction devices, and displays, which have greatly facilitated the adoption of Virtual and Augmented Reality (VR/AR) across various applications. However, developing these applications requires a solid understanding of the field and specific technical skills, which are often lacking in current Computer Science and Engineering education programs. This work details an extended version from a Eurographics 2024 Education Paper, reporting a post-graduate-level course that has been taught for the past ten years to almost 200 students, across several Master’s programs. The course introduces students to the fundamental principles, methods, and tools of VR/AR. Its primary objective is to equip students with the knowledge necessary to understand, create, implement, and evaluate applications using these technologies. The paper provides insights into the course structure, key topics covered, assessment methods, as well as the devices and infrastructure utilized. It also includes an overview of various practical projects completed over the years. Among other reflections, we discuss the challenges of teaching this course, particularly due to the rapid evolution of the field, which necessitates constant updates to the curriculum. Finally, future perspectives for the course are outlined.
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沉浸式教育十年:研究生虚拟和增强现实课程概览
近年来,市场上出现了许多价格低廉的传感器、交互设备和显示器,极大地促进了虚拟现实和增强现实(VR/AR)在各种应用中的普及。然而,开发这些应用需要对该领域有扎实的了解并掌握特定的技术技能,而目前的计算机科学与工程教育课程往往缺乏这些技能。本作品详细介绍了 Eurographics 2024 教育论文的扩展版本,报告了一门研究生水平的课程,该课程在过去十年中已教授了多个硕士项目的近 200 名学生。该课程向学生介绍 VR/AR 的基本原理、方法和工具。其主要目的是让学生掌握必要的知识,以便理解、创建、实施和评估使用这些技术的应用程序。本文深入介绍了课程结构、涵盖的关键主题、评估方法以及使用的设备和基础设施。本文还概述了多年来完成的各种实践项目。除其他思考外,我们还讨论了本课程教学所面临的挑战,特别是由于该领域的快速发展,需要不断更新课程。最后,概述了该课程的未来前景。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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