{"title":"Human action recognition in immersive virtual reality based on multi-scale spatio-temporal attention network","authors":"Zhiyong Xiao, Yukun Chen, Xinlei Zhou, Mingwei He, Li Liu, Feng Yu, Minghua Jiang","doi":"10.1002/cav.2293","DOIUrl":null,"url":null,"abstract":"<p>Wearable human action recognition (HAR) has practical applications in daily life. However, traditional HAR methods solely focus on identifying user movements, lacking interactivity and user engagement. This paper proposes a novel immersive HAR method called MovPosVR. Virtual reality (VR) technology is employed to create realistic scenes and enhance the user experience. To improve the accuracy of user action recognition in immersive HAR, a multi-scale spatio-temporal attention network (MSSTANet) is proposed. The network combines the convolutional residual squeeze and excitation (CRSE) module with the multi-branch convolution and long short-term memory (MCLSTM) module to extract spatio-temporal features and automatically select relevant features from action signals. Additionally, a multi-head attention with shared linear mechanism (MHASLM) module is designed to facilitate information interaction, further enhancing feature extraction and improving accuracy. The MSSTANet network achieves superior performance, with accuracy rates of 99.33% and 98.83% on the publicly available WISDM and PAMPA2 datasets, respectively, surpassing state-of-the-art networks. Our method showcases the potential to display user actions and position information in a virtual world, enriching user experiences and interactions across diverse application scenarios.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 5","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-09-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2293","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Wearable human action recognition (HAR) has practical applications in daily life. However, traditional HAR methods solely focus on identifying user movements, lacking interactivity and user engagement. This paper proposes a novel immersive HAR method called MovPosVR. Virtual reality (VR) technology is employed to create realistic scenes and enhance the user experience. To improve the accuracy of user action recognition in immersive HAR, a multi-scale spatio-temporal attention network (MSSTANet) is proposed. The network combines the convolutional residual squeeze and excitation (CRSE) module with the multi-branch convolution and long short-term memory (MCLSTM) module to extract spatio-temporal features and automatically select relevant features from action signals. Additionally, a multi-head attention with shared linear mechanism (MHASLM) module is designed to facilitate information interaction, further enhancing feature extraction and improving accuracy. The MSSTANet network achieves superior performance, with accuracy rates of 99.33% and 98.83% on the publicly available WISDM and PAMPA2 datasets, respectively, surpassing state-of-the-art networks. Our method showcases the potential to display user actions and position information in a virtual world, enriching user experiences and interactions across diverse application scenarios.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.