Enhancing university students' learning performance in a metaverse-enabled immersive learning environment for STEM education: A community of inquiry approach

Manpreet Singh, Daner Sun, Zhizi Zheng
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Abstract

The research paper explores the use of a metaverse-enabled immersive learning environment (MeILE) guided by the Community of Inquiry (CoI) framework to enhance university student interactions and collaboration. The platform integrates various components, including avatar usage, multimodality, and gamification, with careful consideration of each CoI element to maximize students' immersive interactions and collaboration in STEM (science, technology, engineering, and mathematics) learning contexts. By aligning activities with Bloom's digital taxonomy, the metaverse environment aims to improve STEM learning outcomes. A case study conducted at a university demonstrated the successful implementation of essential CoI elements, leading to increased student engagement and improved learning performance. Results indicate MeILE facilitates interactive, reflective, constructive, and self-regulated learning, which are essential for developing STEM and 21st century skills. The study emphasizes the teacher's role as a facilitator in fostering self-directed learning, and cultivating 21st-century skills through collaborative learning activities in virtual environment. The research underscores the importance of innovative educational tools in adapting to the evolving landscape of education in the digital age.

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提高大学生在科技、工程和数学教育领域的元虚拟沉浸式学习环境中的学习成绩:探究社区方法
这篇研究论文探讨了在探究社区(CoI)框架指导下,使用元虚拟沉浸式学习环境(MeILE)来增强大学生的互动与协作。该平台整合了各种组件,包括化身使用、多模态和游戏化,并仔细考虑了每个 CoI 元素,以最大限度地提高学生在 STEM(科学、技术、工程和数学)学习环境中的沉浸式互动和协作。通过将活动与布卢姆的数字分类法相结合,元宇宙环境旨在提高 STEM 的学习成果。在一所大学开展的案例研究表明,CoI 要素的成功实施提高了学生的参与度,改善了学习成绩。研究结果表明,MeILE 促进了交互式、反思性、建设性和自我调节的学习,这对于培养 STEM 和 21 世纪技能至关重要。研究强调了教师作为促进者的作用,即通过虚拟环境中的协作学习活动,培养学生的自主学习能力和 21 世纪技能。这项研究强调了创新教育工具在适应数字时代不断发展的教育环境方面的重要性。
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Issue Information Exploring the relationship between learning emotion and cognitive behaviors in a digital game Enhancing university students' learning performance in a metaverse-enabled immersive learning environment for STEM education: A community of inquiry approach Multidimensional challenges of internationalization among universities in Southeast Asia: A scoping review of empirical evidence Correction to Future in Educational Research articles
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