The VariCity ecosystem: City visualization of object-oriented variability in Java and TypeScript

IF 1.5 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING Science of Computer Programming Pub Date : 2024-09-20 DOI:10.1016/j.scico.2024.103210
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Abstract

In object-oriented variability-rich software systems, the implemented variability often relies on traditional mechanisms (i.e., inheritance, overloading, and design patterns). It is then not well-documented and buried in a single codebase, hampering its comprehension and maintenance. VariCity helps developers understand the implemented variability in Java and TypeScript using a 3D city metaphor in which classes are buildings shaped by the occurrences of variability implementations, while usage relationships form the city streets. Extensions of VariCity support IDE integration with navigation and spot zones with variability debt through quality metrics mapped on the city buildings.
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VariCity 生态系统:Java 和 TypeScript 中面向对象可变性的城市可视化
在面向对象的可变性丰富的软件系统中,可变性的实现往往依赖于传统机制(即继承、重载和设计模式)。这些可变性没有完善的文档记录,被埋没在单一的代码库中,妨碍了对其的理解和维护。VariCity 使用三维城市隐喻帮助开发人员理解 Java 和 TypeScript 中实现的可变性,在这个隐喻中,类是由可变性实现的出现所形成的建筑物,而使用关系则形成了城市街道。VariCity 的扩展支持集成开发环境(IDE)与导航的集成,并通过映射在城市建筑上的质量指标,发现具有可变性债务的区域。
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来源期刊
Science of Computer Programming
Science of Computer Programming 工程技术-计算机:软件工程
CiteScore
3.80
自引率
0.00%
发文量
76
审稿时长
67 days
期刊介绍: Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design. The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice. The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including • Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software; • Design, implementation and evaluation of programming languages; • Programming environments, development tools, visualisation and animation; • Management of the development process; • Human factors in software, software for social interaction, software for social computing; • Cyber physical systems, and software for the interaction between the physical and the machine; • Software aspects of infrastructure services, system administration, and network management.
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